Player Matchup

Kali
Kali
Chayrin
Kali
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 66L
1,377 Elo+
Party 2
Mercury
Mercury
GS Killua
Mercury
Level 65
God Stats
9W - 8L
1,501 SR
Queue Stats
68W - 59L
1,466 Elo+
Party 2
Scylla
Scylla
NANOmepls
Scylla
Level 13
God Stats
3W - 3L
1,476 SR
Queue Stats
30W - 40L
1,372 Elo+
Party 2
Anubis
Anubis
SarcASStik5
Anubis
Level 22
God Stats
4W - 2L
1,309 SR
Queue Stats
23W - 35L
1,209 Elo+
Party 1
Tsukuyomi
Tsukuyomi
vrishab090
Tsukuyomi
Level 29
God Stats
7W - 6L
1,343 SR
Queue Stats
68W - 96L
1,309 Elo+
Party 1
Team Averages
Level 30
1,426 SR
1,346 Elo+

VS

Team Averages
Level 16
1,498 SR
1,363 Elo+
Cthulhu
Cthulhu
Abirael
Cthulhu
Level 17
God Stats
0W - 1L
1,241 SR
Queue Stats
23W - 21L
1,435 Elo+
Solo
Charybdis
Charybdis
MEJILLONPLATEADO
Charybdis
Level 27
God Stats
12W - 11L
1,527 SR
Queue Stats
97W - 96L
1,382 Elo+
Solo
Sol
Sol
SauceBoi_0
Sol
Level 16
God Stats
1W - 1L
1,722 SR
Queue Stats
64W - 61L
1,341 Elo+
Solo
Fenrir
Fenrir
dasgamer123
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,368 Elo+
Solo
Apollo
Apollo
ra-roni2014
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Chayrin
Kali
20
6 / 5 / 15
13,996
1,077
8,254
15,290
6,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
GS Killua
Mercury
20
13 / 0 / 10
14,627
1,125
26,115
15,977
6,324
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
NANOmepls
Scylla
20
10 / 2 / 16
14,893
1,146
27,685
10,503
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
20
4 / 3 / 18
13,381
1,029
15,922
10,525
5,791
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
vrishab090
Tsukuyomi
20
4 / 5 / 13
12,544
965
11,096
12,282
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abirael
Cthulhu
19
7 / 6 / 2
13,758
1,058
16,178
27,938
30,469
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
19
4 / 11 / 5
13,216
1,017
14,258
23,542
8,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 10 / 5
13,078
1,006
20,390
26,095
8,275
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
17
0 / 9 / 3
10,530
810
3,035
15,442
8,530
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
16
0 / 1 / 0
9,690
745
481
703
199
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
30
37
Kills
15
15
Deaths
37
72
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abirael
Cthulhu
7
6
2
1.33
W
Kali
Chayrin
Kali
6
5
15
2.7
W
Mercury
GS Killua
Mercury
13
0
10
18
L
Charybdis
4
11
5
0.59
W
Scylla
NANOmepls
Scylla
10
2
16
9
W
Anubis
4
3
18
4.33
L
4
10
5
0.65
L
Fenrir
0
9
3
0.17
L
Apollo
0
1
0
0
W
Tsukuyomi
vrishab090
Tsukuyomi
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,072
Damage
54,342
64,577
Taken
93,720
27,834
Mitigated
55,884
9,699
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abirael
Cthulhu
16,178
1,270
0
1,736
27,938
30,469
0
14,639
12,858
39,566
0
W
Kali
Chayrin
Kali
8,254
4,708
0
2,342
15,290
6,587
0
8,511
6,779
0
21,230
W
Mercury
GS Killua
Mercury
26,115
17,467
0
1,328
15,977
6,324
0
8,527
7,450
0
36,194
L
Charybdis
14,258
6,039
0
438
23,542
8,411
0
10,653
12,628
0
41,840
W
Scylla
NANOmepls
Scylla
27,685
4,045
461
2,054
10,503
4,110
0
5,357
5,146
48,310
0
W
Anubis
15,922
824
0
3,384
10,525
5,791
0
7,031
3,494
47,799
0
L
20,390
6,390
0
3,941
26,095
8,275
0
10,227
15,610
45,565
0
L
Fenrir
3,035
506
0
29
15,442
8,530
0
6,926
8,484
0
4,647
L
Apollo
481
233
0
0
703
199
0
170
533
0
506
W
Tsukuyomi
vrishab090
Tsukuyomi
11,096
4,187
0
130
12,282
5,022
0
7,142
4,637
0
33,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,441
Gold Earned
60,272
227
Minions Killed
169
9
Camps Cleared
4
1,163,406
Distance Traveled
830,459
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,758
1,058
62
5
2
234,255
1
W
Kali
13,996
1,077
21
2
4
214,131
0
W
Mercury
14,627
1,125
27
2
3
317,479
0
L
Charybdis
13,216
1,017
46
4
1
183,056
0
W
Scylla
14,893
1,146
69
5
1
246,520
0
W
Anubis
13,381
1,029
68
5
0
177,328
0
L
Sol
13,078
1,006
58
4
1
242,672
0
L
Fenrir
10,530
810
3
0
0
159,661
1
L
Apollo
9,690
745
0
0
0
10,815
0
W
Tsukuyomi
12,544
965
42
3
1
207,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role