Player Matchup

Thanatos
Thanatos
AnimateLikeOrang
Thanatos
Level 26
God Stats
1W - 0L
1,474 SR
Queue Stats
1W - 5L
990 Elo+
Solo
Bellona
Bellona
Hestan
Bellona
Level 123
God Stats
7W - 11L
1,438 SR
Queue Stats
497W - 524L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
Itaschi95
Nu Wa
Level 154
God Stats
20W - 21L
1,523 SR
Queue Stats
548W - 580L
1,431 Elo+
Party 1
Team Averages
Level 101
1,479 SR
1,296 Elo+

VS

Team Averages
Level 65
1,491 SR
1,275 Elo+
Olorun
Olorun
BountyHuntez885
Olorun
Level 18
God Stats
20W - 55L
1,168 SR
Queue Stats
36W - 98L
1,130 Elo+
Solo
Odin
Odin
TiagoJ_PT
Odin
Level 30
God Stats
0W - 2L
1,603 SR
Queue Stats
5W - 12L
1,300 Elo+
Solo
Medusa
Medusa
thajaar
Medusa
Level 147
God Stats
0W - 1L
1,701 SR
Queue Stats
2W - 3L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 9
9,058
697
4,818
10,614
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Hestan
Bellona
15
10 / 2 / 9
10,905
839
17,596
13,768
15,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Itaschi95
Nu Wa
15
7 / 3 / 10
10,192
784
11,491
8,577
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 9
8,399
646
4,117
11,737
3,450
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
12
5 / 9 / 4
9,291
715
8,579
14,439
4,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Medusa
thajaar
Medusa
12
7 / 7 / 3
9,322
717
9,586
14,505
4,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
20
Kills
12
12
Deaths
20
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
7
9
1.07
L
0
4
9
1.13
W
Bellona
Hestan
Bellona
10
2
9
7.25
W
Nu Wa
Itaschi95
Nu Wa
7
3
10
4
L
Odin
5
9
4
0.78
L
Medusa
thajaar
Medusa
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,905
Damage
22,282
32,959
Taken
40,681
22,911
Mitigated
12,686
8,820
Healing
8,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,818
614
0
4,274
10,614
4,412
68
1,248
9,366
0
17,836
L
4,117
1,410
82
3,914
11,737
3,450
510
2,569
9,168
21,018
0
W
Bellona
Hestan
Bellona
17,596
6,523
0
2,944
13,768
15,903
1,468
2,544
11,224
140
42,313
W
Nu Wa
Itaschi95
Nu Wa
11,491
4,265
214
1,388
8,577
2,596
1,536
584
7,993
36,626
0
L
Odin
8,579
1,020
0
858
14,439
4,554
613
4,380
10,059
0
25,948
L
Medusa
thajaar
Medusa
9,586
3,740
234
3,602
14,505
4,682
0
4,895
9,610
0
38,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,155
Gold Earned
27,012
132
Minions Killed
121
7
Camps Cleared
2
692,892
Distance Traveled
622,968
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,058
697
29
2
1
223,328
0
L
Olorun
8,399
646
39
3
0
216,968
6
W
Bellona
10,905
839
63
5
5
246,479
2
W
Nu Wa
10,192
784
40
3
1
223,085
3
L
Odin
9,291
715
31
2
0
204,344
3
L
Medusa
9,322
717
51
4
2
201,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role