Player Matchup

Jormungandr
Jormungandr
DreyHill776
Jormungandr
Level 29
God Stats
13W - 10L
1,561 SR
Queue Stats
55W - 56L
1,446 Elo+
Party 1
Raijin
Raijin
Mollywomp
Raijin
Level 17
God Stats
3W - 1L
1,502 SR
Queue Stats
33W - 18L
1,618 Elo+
Solo
Guan Yu
Guan Yu
Neiners
Guan Yu
Level 26
God Stats
4W - 3L
1,315 SR
Queue Stats
228W - 166L
1,445 Elo+
Solo
Nemesis
Nemesis
Uniited09
Nemesis
Level 23
God Stats
21W - 15L
1,738 SR
Queue Stats
63W - 57L
1,578 Elo+
Solo
Izanami
Izanami
ZEN02311
Izanami
Level 29
God Stats
15W - 10L
1,563 SR
Queue Stats
77W - 82L
1,461 Elo+
Party 1
Team Averages
Level 25
1,536 SR
1,510 Elo+

VS

Team Averages
Level 14
1,579 SR
1,432 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Mattkindasussy
Cthulhu
Level 12
God Stats
21W - 19L
1,615 SR
Queue Stats
102W - 74L
1,649 Elo+
Solo
Bakasura
Bakasura
TheBlackMing
Bakasura
Level 18
God Stats
5W - 5L
1,480 SR
Queue Stats
179W - 171L
1,430 Elo+
Solo
Fenrir
Fenrir
indomiee
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Bellona
Bellona
nillyyy
Bellona
Level 7
God Stats
7W - 7L
1,798 SR
Queue Stats
34W - 51L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DreyHill776
Jormungandr
9
4 / 2 / 2
6,281
571
3,197
4,889
1,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
Mollywomp
Raijin
11
5 / 4 / 5
6,620
602
6,133
6,738
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Neiners
Guan Yu
11
5 / 1 / 1
6,768
615
3,851
5,632
2,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Uniited09
Nemesis
11
5 / 1 / 3
6,942
631
4,300
6,842
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ZEN02311
Izanami
9
1 / 4 / 3
5,447
495
2,475
7,037
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
5 / 6 / 3
5,587
508
7,337
7,649
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 2 / 1
5,454
496
4,061
5,859
1,763
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
TheBlackMing
Bakasura
10
1 / 4 / 1
5,811
528
2,853
7,143
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
indomiee
Fenrir
8
3 / 5 / 0
5,485
499
2,799
6,739
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
nillyyy
Bellona
6
0 / 3 / 1
4,340
395
934
3,585
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
20
Kills
12
12
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
5
6
3
1.08
W
Jormungandr
DreyHill776
Jormungandr
4
2
2
2.5
L
3
2
1
1.75
W
Raijin
Mollywomp
Raijin
5
4
5
1.88
W
Guan Yu
Neiners
Guan Yu
5
1
1
5.5
L
Bakasura
TheBlackMing
Bakasura
1
4
1
0.38
W
Nemesis
Uniited09
Nemesis
5
1
3
6.5
W
Izanami
ZEN02311
Izanami
1
4
3
0.63
L
Fenrir
indomiee
Fenrir
3
5
0
0.6
L
Bellona
nillyyy
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,956
Damage
17,984
31,138
Taken
30,975
11,582
Mitigated
9,575
8,062
Healing
5,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,337
1,095
0
1,030
7,649
1,972
396
2,399
5,250
19,329
0
W
Jormungandr
DreyHill776
Jormungandr
3,197
182
0
295
4,889
1,918
677
2,917
1,899
17,029
0
L
4,061
0
317
737
5,859
1,763
0
2,154
3,705
17,727
0
W
Raijin
Mollywomp
Raijin
6,133
877
0
789
6,738
2,057
90
2,399
4,135
30,230
0
W
Guan Yu
Neiners
Guan Yu
3,851
325
230
2,772
5,632
2,835
255
1,432
4,070
0
31,413
L
Bakasura
TheBlackMing
Bakasura
2,853
2,075
0
1,940
7,143
2,608
0
1,361
5,782
0
24,828
W
Nemesis
Uniited09
Nemesis
4,300
2,282
0
1,891
6,842
2,814
592
1,339
5,331
0
42,476
W
Izanami
ZEN02311
Izanami
2,475
1,375
0
2,085
7,037
1,958
174
2,753
4,080
0
29,027
L
Fenrir
indomiee
Fenrir
2,799
543
0
977
6,739
1,953
150
2,704
4,035
0
14,649
L
Bellona
nillyyy
Bellona
934
403
0
512
3,585
1,279
0
712
2,873
0
8,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
26,677
267
Minions Killed
189
0
Camps Cleared
0
1,046,167
Distance Traveled
1,008,888
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,587
508
36
3
0
179,952
0
W
Jormungandr
6,281
571
34
3
0
210,745
1
L
Cthulhu
5,454
496
32
3
0
222,398
1
W
Raijin
6,620
602
49
4
0
192,778
1
W
Guan Yu
6,768
615
54
5
0
207,852
4
L
Bakasura
5,811
528
71
6
0
216,449
2
W
Nemesis
6,942
631
83
8
0
246,793
1
W
Izanami
5,447
495
47
4
0
187,999
0
L
Fenrir
5,485
499
27
2
0
212,356
1
L
Bellona
4,340
395
23
2
0
177,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role