Player Matchup

Horus
Horus
JohnnyGeb
Horus
Level 44
God Stats
177W - 137L
1,543 SR
Queue Stats
284W - 269L
1,549 Elo+
Solo
Tyr
Tyr
TheSoaringCactus
Tyr
Level 122
God Stats
8W - 6L
1,631 SR
Queue Stats
575W - 467L
1,570 Elo+
Party 3
Ratatoskr
Ratatoskr
Toiw
Ratatoskr
Level 32
God Stats
2W - 7L
1,271 SR
Queue Stats
24W - 35L
1,455 Elo+
Solo
Heimdallr
Heimdallr
dochesterton
Heimdallr
Level 27
God Stats
56W - 40L
1,753 SR
Queue Stats
231W - 179L
1,641 Elo+
Party 3
Ra
Ra
mooonshine1992
Ra
Level 52
God Stats
18W - 14L
1,597 SR
Queue Stats
433W - 263L
1,566 Elo+
Party 3
Team Averages
Level 55
1,559 SR
1,556 Elo+

VS

Team Averages
Level 45
1,621 SR
1,542 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ArrroGanT
Hachiman
Level 24
God Stats
22W - 18L
1,537 SR
Queue Stats
32W - 35L
1,464 Elo+
Party 1
Cerberus
Cerberus
GinTonicPlease
Cerberus
Level 28
God Stats
5W - 0L
1,981 SR
Queue Stats
132W - 85L
1,655 Elo+
Party 2
Mercury
Mercury
Michi98
Mercury
Level 62
God Stats
79W - 56L
1,589 SR
Queue Stats
339W - 306L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JohnnyGeb
Horus
10
0 / 2 / 4
6,623
414
2,298
12,379
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 1 / 0
8,834
552
8,510
15,242
10,006
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ratatoskr
Toiw
Ratatoskr
10
2 / 8 / 2
6,920
433
4,726
9,656
2,930
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
dochesterton
Heimdallr
13
1 / 2 / 1
7,542
471
9,272
9,555
3,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 1
7,253
453
1,506
7,388
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
7 / 6 / 5
9,395
587
10,975
9,903
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
 
Cthulhu
13
2 / 1 / 3
7,511
469
5,116
12,197
8,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
ArrroGanT
Hachiman
13
0 / 1 / 4
7,438
465
4,280
5,748
1,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
15
3 / 0 / 2
9,111
569
11,389
12,810
17,444
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Michi98
Mercury
16
6 / 0 / 3
9,704
607
5,856
8,182
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
18
18
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
6
5
1.58
W
Cthulhu
 
Cthulhu
2
1
3
3.5
W
Hachiman
ArrroGanT
Hachiman
0
1
4
2
W
Cerberus
3
0
2
4
L
Horus
JohnnyGeb
Horus
0
2
4
1
W
Mercury
Michi98
Mercury
6
0
3
7.5
L
3
1
0
3
L
Ratatoskr
Toiw
Ratatoskr
2
8
2
0.38
L
Heimdallr
dochesterton
Heimdallr
1
2
1
0.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
37,616
54,220
Taken
48,840
25,974
Mitigated
34,623
16,851
Healing
11,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,975
1,507
0
926
9,903
3,945
1,143
915
8,988
55,976
0
W
Cthulhu
 
Cthulhu
5,116
465
460
2,190
12,197
8,073
62
155
12,042
30,834
0
W
Hachiman
ArrroGanT
Hachiman
4,280
2,645
0
1,603
5,748
1,420
732
95
5,653
0
38,862
W
Cerberus
11,389
1,367
0
5,865
12,810
17,444
524
189
12,621
66,028
0
L
Horus
JohnnyGeb
Horus
2,298
1,179
1,081
4,833
12,379
7,029
0
5,585
6,586
0
7,291
W
Mercury
Michi98
Mercury
5,856
2,848
0
490
8,182
3,741
0
402
7,780
0
71,762
L
8,510
1,387
0
6,495
15,242
10,006
0
9,930
5,138
0
57,955
L
Ratatoskr
Toiw
Ratatoskr
4,726
1,727
0
0
9,656
2,930
0
3,713
5,773
0
33,149
L
Heimdallr
dochesterton
Heimdallr
9,272
5,144
0
2,451
9,555
3,672
0
2,955
6,492
0
64,395
L
1,506
224
144
1,847
7,388
2,337
0
4,305
2,751
44,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,172
Gold Earned
43,159
375
Minions Killed
525
0
Camps Cleared
0
1,454,773
Distance Traveled
1,628,066
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,395
587
116
7
0
271,219
4
W
Cthulhu
7,511
469
34
2
0
371,138
5
W
Hachiman
7,438
465
84
5
0
327,297
0
W
Cerberus
9,111
569
169
11
0
301,538
1
L
Horus
6,623
414
8
1
0
354,968
9
W
Mercury
9,704
607
122
8
0
356,874
0
L
Tyr
8,834
552
118
7
0
315,543
3
L
Ratatoskr
6,920
433
54
3
0
296,635
0
L
Heimdallr
7,542
471
112
7
0
267,783
1
L
Ra
7,253
453
83
5
0
219,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role