Player Matchup

Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AiglePerçant
Vulcan
Level 152
God Stats
2W - 0L
1,526 SR
Queue Stats
97W - 82L
1,545 Elo+
Party 2
Hercules
Hercules
Aindas
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Arachne
Arachne
NIKiT
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,536 Elo+
Solo
Olorun
Olorun
gégélagiclée
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,669 Elo+
Party 2
Team Averages
Level 87
1,505 SR
1,550 Elo+

VS

Team Averages
Level 73
1,487 SR
1,506 Elo+
Kuzenbo
Kuzenbo
El_p-uto_de_RaAp
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,287 Elo+
Solo
Fenrir
Fenrir
FFKamikaz
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,656 Elo+
Party 1
Thor
Thor
Mokonours
Thor
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,473 Elo+
Party 1
Hachiman
Hachiman
Sephiroph7
Hachiman
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
1,584 Elo+
Party 1
Osiris
Osiris
susardu
Osiris
Level 156
God Stats
3W - 4L
1,435 SR
Queue Stats
1,278W - 1,317L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 2 / 14
10,325
860
11,965
18,199
23,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 1 / 18
10,644
887
20,119
8,990
4,844
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Aindas
Hercules
17
2 / 3 / 22
9,860
822
6,794
20,146
15,741
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Arachne
NIKiT
Arachne
14
6 / 6 / 10
9,372
781
9,569
12,105
10,093
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 3 / 17
11,051
921
14,803
14,580
9,062
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 11
8,303
692
11,331
13,128
16,306
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
FFKamikaz
Fenrir
14
2 / 8 / 8
8,347
696
6,860
15,045
15,456
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
15
4 / 6 / 3
8,935
745
7,603
11,916
8,173
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Sephiroph7
Hachiman
14
4 / 6 / 9
8,441
703
18,046
12,622
5,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
susardu
Osiris
15
4 / 5 / 7
8,674
723
15,155
14,911
17,756
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
53
28
Kills
15
15
Deaths
28
81
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
14
6
W
6
1
18
15
W
Hercules
Aindas
Hercules
2
3
22
4.33
L
1
3
11
2.17
L
Fenrir
FFKamikaz
Fenrir
2
8
8
0.75
L
Thor
4
6
3
0.92
W
Arachne
NIKiT
Arachne
6
6
10
1.83
L
Hachiman
Sephiroph7
Hachiman
4
6
9
1.42
W
9
3
17
5.83
L
Osiris
susardu
Osiris
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,250
Damage
58,995
74,020
Taken
67,622
63,396
Mitigated
62,976
28,915
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,965
1,675
1,425
6,300
18,199
23,656
51
4,770
12,856
0
25,440
W
20,119
7,941
1,311
1,711
8,990
4,844
1,123
1,874
6,834
46,252
0
W
Hercules
Aindas
Hercules
6,794
1,263
0
5,689
20,146
15,741
123
2,923
16,585
0
12,739
L
11,331
3,482
1,266
3,424
13,128
16,306
0
6,988
6,140
24,944
0
L
Fenrir
FFKamikaz
Fenrir
6,860
1,829
663
814
15,045
15,456
0
7,594
7,451
0
11,313
L
Thor
7,603
1,518
0
0
11,916
8,173
0
4,943
6,973
0
18,458
W
Arachne
NIKiT
Arachne
9,569
7,075
1,604
1,871
12,105
10,093
0
1,813
10,072
0
11,594
L
Hachiman
Sephiroph7
Hachiman
18,046
8,060
0
2,330
12,622
5,285
0
6,735
5,887
0
37,070
W
14,803
7,538
2,986
6,018
14,580
9,062
3,870
4,074
10,410
36,699
0
L
Osiris
susardu
Osiris
15,155
1,214
916
2,570
14,911
17,756
0
8,662
6,249
10,365
14,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,252
Gold Earned
42,700
155
Minions Killed
127
0
Camps Cleared
0
1,241,309
Distance Traveled
1,105,372
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,325
860
35
3
0
273,718
3
W
Vulcan
10,644
887
57
5
0
295,818
0
W
Hercules
9,860
822
9
1
0
243,765
0
L
Kuzenbo
8,303
692
25
2
0
262,729
2
L
Fenrir
8,347
696
10
1
0
226,554
1
L
Thor
8,935
745
24
2
0
216,129
1
W
Arachne
9,372
781
8
1
0
219,081
6
L
Hachiman
8,441
703
46
4
0
187,471
0
W
Olorun
11,051
921
46
4
0
208,927
0
L
Osiris
8,674
723
22
2
0
212,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role