Player Matchup

Ymir
Ymir
MATTHEWMASOE12
Ymir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,331 Elo+
Party 1
Bacchus
Bacchus
SHIKATANENA
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 63L
1,268 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Uzizus
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,284 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,294 Elo+

VS

Team Averages
Level 98
1,618 SR
1,460 Elo+
Scylla
Scylla
Hideyoshi14All
Scylla
Level 129
God Stats
3W - 0L
1,630 SR
Queue Stats
56W - 51L
1,502 Elo+
Solo
Heimdallr
Heimdallr
juli19sebold1
Heimdallr
Level 159
God Stats
20W - 7L
1,724 SR
Queue Stats
141W - 117L
1,553 Elo+
Solo
Guan Yu
Guan Yu
superbz
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,021
547
2,629
10,496
4,370
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SHIKATANENA
Bacchus
9
2 / 6 / 0
6,584
599
7,595
12,222
6,561
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Uzizus
Kumbhakarna
10
0 / 3 / 1
6,414
583
4,234
12,414
4,028
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
8,354
759
14,995
5,229
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
juli19sebold1
Heimdallr
12
4 / 2 / 10
8,413
765
10,466
7,576
3,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
superbz
Guan Yu
11
4 / 0 / 9
8,575
780
6,358
9,296
9,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
L
0
5
1
0.1
L
Bacchus
SHIKATANENA
Bacchus
2
6
0
0.33
L
Kumbhakarna
Uzizus
Kumbhakarna
0
3
1
0.17
W
Heimdallr
juli19sebold1
Heimdallr
4
2
10
4.5
W
Guan Yu
superbz
Guan Yu
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,458
Damage
31,819
35,132
Taken
22,101
14,959
Mitigated
15,206
1,672
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,995
1,885
188
2,160
5,229
2,063
160
3,447
1,782
39,701
0
L
2,629
122
32
407
10,496
4,370
0
4,989
5,225
8,992
0
L
Bacchus
SHIKATANENA
Bacchus
7,595
1,310
0
1,023
12,222
6,561
0
4,659
7,257
20,308
0
L
Kumbhakarna
Uzizus
Kumbhakarna
4,234
328
0
210
12,414
4,028
0
4,709
7,503
23,866
0
W
Heimdallr
juli19sebold1
Heimdallr
10,466
5,396
0
1,789
7,576
3,287
2,169
6,264
1,312
0
30,665
W
Guan Yu
superbz
Guan Yu
6,358
934
1,461
4,599
9,296
9,856
146
5,393
3,903
0
11,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,019
Gold Earned
25,342
96
Minions Killed
137
3
Camps Cleared
5
583,457
Distance Traveled
579,370
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,354
759
64
6
1
200,065
3
L
Ymir
6,021
547
16
1
1
171,096
0
L
Bacchus
6,584
599
31
3
1
210,634
1
L
Kumbhakarna
6,414
583
49
4
1
201,727
0
W
Heimdallr
8,413
765
56
5
2
179,330
4
W
Guan Yu
8,575
780
17
2
2
199,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role