Player Matchup

Hun Batz
Hun Batz
BruiseVein
Hun Batz
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 31L
1,715 Elo+
Party 1
The Morrigan
The Morrigan
FleeOn
The Morrigan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 62L
1,716 Elo+
Party 1
Apollo
Apollo
aniisaM
Apollo
Level 15
God Stats
2W - 4L
1,521 SR
Queue Stats
101W - 36L
1,778 Elo+
Party 1
Team Averages
Level 81
1,507 SR
1,736 Elo+

VS

Team Averages
Level 29
1,556 SR
1,641 Elo+
Ravana
Ravana
 
Ravana
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ItWontMatter
Raijin
Level 27
God Stats
1W - 0L
1,946 SR
Queue Stats
20W - 3L
1,955 Elo+
Solo
Ymir
Ymir
Wemyer
Ymir
Level 8
God Stats
1W - 2L
1,223 SR
Queue Stats
16W - 10L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BruiseVein
Hun Batz
14
7 / 4 / 8
10,558
754
11,447
16,083
5,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
FleeOn
The Morrigan
11
2 / 8 / 9
9,101
650
11,557
9,475
2,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
aniisaM
Apollo
13
7 / 7 / 9
10,604
757
16,411
13,911
3,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
7 / 7 / 9
11,261
804
5,785
15,999
15,429
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Raijin
17
11 / 5 / 8
12,560
897
21,085
17,777
9,380
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Wemyer
Ymir
14
1 / 4 / 15
9,612
687
5,298
13,508
17,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
51
16
Kills
19
19
Deaths
16
26
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
7
7
9
1.64
L
Hun Batz
BruiseVein
Hun Batz
7
4
8
2.75
L
The Morrigan
FleeOn
The Morrigan
2
8
9
0.81
W
Raijin
11
5
8
3
W
Ymir
Wemyer
Ymir
1
4
15
2.13
L
Apollo
aniisaM
Apollo
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,415
Damage
32,168
39,469
Taken
47,284
11,605
Mitigated
42,625
2,876
Healing
11,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,785
1,284
442
2,338
15,999
15,429
1,033
2,658
13,341
0
17,102
L
Hun Batz
BruiseVein
Hun Batz
11,447
3,280
0
500
16,083
5,247
0
10,406
5,677
0
30,301
L
The Morrigan
FleeOn
The Morrigan
11,557
1,963
0
341
9,475
2,612
166
6,893
2,499
24,843
2,429
W
Raijin
21,085
3,372
0
6,611
17,777
9,380
879
4,507
13,270
77,478
0
W
Ymir
Wemyer
Ymir
5,298
619
0
1,639
13,508
17,816
607
3,294
10,214
22,539
0
L
Apollo
aniisaM
Apollo
16,411
10,403
0
2,035
13,911
3,746
1,590
9,373
4,538
0
44,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
33,433
154
Minions Killed
161
5
Camps Cleared
7
687,391
Distance Traveled
686,139
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,261
804
12
1
0
230,851
3
L
Hun Batz
10,558
754
32
2
0
246,513
2
L
The Morrigan
9,101
650
37
3
4
225,122
4
W
Raijin
12,560
897
121
9
6
239,444
3
W
Ymir
9,612
687
28
2
1
215,844
2
L
Apollo
10,604
757
85
6
1
215,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role