Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChrisEatDaPLee
Cthulhu
Level 142
God Stats
3W - 2L
1,849 SR
Queue Stats
35W - 54L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YakuModo
Morgan Le Fay
Level 148
God Stats
5W - 5L
1,621 SR
Queue Stats
84W - 102L
1,488 Elo+
Solo
Team Averages
Level 146
1,657 SR
1,515 Elo+

VS

Team Averages
Level 51
1,500 SR
1,667 Elo+
Chaac
Chaac
AWKAWKAQUAMAN
Chaac
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,746 Elo+
Party 1
Anhur
Anhur
LLJuiceWRLD
Anhur
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,509 Elo+
Party 1
He Bo
He Bo
iReisu
He Bo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
6 / 2 / 5
9,392
722
11,526
9,153
2,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 2 / 7
9,828
756
6,862
11,239
11,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
YakuModo
Morgan Le Fay
13
5 / 4 / 7
9,370
721
12,612
8,592
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
9,082
699
8,005
15,535
11,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 5 / 4
8,426
648
6,559
10,187
4,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
iReisu
He Bo
10
1 / 7 / 2
7,335
564
7,507
8,377
2,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
15
Kills
8
8
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
5
4.25
L
4
3
4
2
W
4
2
7
3.75
L
3
5
4
1
W
Morgan Le Fay
YakuModo
Morgan Le Fay
5
4
7
2.13
L
He Bo
iReisu
He Bo
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
22,071
28,984
Taken
34,099
17,252
Mitigated
18,368
3,129
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,526
2,387
0
134
9,153
2,723
51
3,043
6,110
0
33,744
L
8,005
755
0
4,196
15,535
11,654
0
7,926
7,609
0
25,024
W
6,862
535
196
1,425
11,239
11,372
0
3,505
7,734
21,631
0
L
6,559
2,908
0
901
10,187
4,334
0
7,481
2,706
0
14,348
W
Morgan Le Fay
YakuModo
Morgan Le Fay
12,612
352
0
1,374
8,592
3,157
231
1,544
7,048
31,680
0
L
He Bo
iReisu
He Bo
7,507
379
0
0
8,377
2,380
0
4,142
4,235
17,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,590
Gold Earned
24,843
121
Minions Killed
106
9
Camps Cleared
3
750,608
Distance Traveled
635,193
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,392
722
48
4
5
279,744
6
L
Chaac
9,082
699
51
4
2
241,815
3
W
Cthulhu
9,828
756
33
3
0
247,728
5
L
Anhur
8,426
648
28
2
1
205,505
1
W
Morgan Le Fay
9,370
721
40
3
4
223,136
6
L
He Bo
7,335
564
27
2
0
187,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role