Player Matchup

Hercules
Hercules
EerieRift
Hercules
Level 28
God Stats
6W - 9L
1,341 SR
Queue Stats
397W - 397L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
Felixius39
Tsukuyomi
Level 20
God Stats
6W - 2L
1,858 SR
Queue Stats
35W - 34L
1,521 Elo+
Solo
Heimdallr
Heimdallr
Murpgustav
Heimdallr
Level 21
God Stats
3W - 5L
1,328 SR
Queue Stats
356W - 281L
1,511 Elo+
Solo
Hera
Hera
SnoWas
Hera
Level 15
God Stats
3W - 2L
1,915 SR
Queue Stats
15W - 13L
1,509 Elo+
Solo
Ra
Ra
Zaraas
Ra
Level 15
God Stats
36W - 48L
1,502 SR
Queue Stats
55W - 67L
1,402 Elo+
Solo
Team Averages
Level 20
1,589 SR
1,492 Elo+

VS

Team Averages
Level 25
1,521 SR
1,549 Elo+
Medusa
Medusa
CautionZombies
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,667 Elo+
Party 1
Cthulhu
Cthulhu
DranzerJaeger
Cthulhu
Level 41
God Stats
20W - 14L
1,541 SR
Queue Stats
99W - 110L
1,462 Elo+
Party 1
Fenrir
Fenrir
Kilynagralon
Fenrir
Level 7
God Stats
8W - 11L
1,443 SR
Queue Stats
8W - 11L
1,407 Elo+
Solo
Guan Yu
Guan Yu
Omnitay
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,667 Elo+
Party 1
Anubis
Anubis
lavemealone
Anubis
Level 26
God Stats
75W - 52L
1,622 SR
Queue Stats
154W - 123L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EerieRift
Hercules
17
4 / 6 / 5
12,183
1,108
15,667
32,538
29,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Felixius39
Tsukuyomi
17
2 / 13 / 10
10,782
980
13,588
22,992
6,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Murpgustav
Heimdallr
17
3 / 10 / 7
11,040
1,004
16,622
21,492
7,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
SnoWas
Hera
18
5 / 6 / 9
12,312
1,119
20,261
15,912
4,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
18
2 / 15 / 9
11,015
1,001
16,399
21,331
12,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 23
13,503
1,228
20,355
12,818
5,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
20
11 / 2 / 29
13,854
1,259
22,240
15,730
16,852
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
19
4 / 3 / 23
11,604
1,055
8,238
12,933
8,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Omnitay
Guan Yu
19
4 / 5 / 29
11,950
1,086
11,649
21,183
28,303
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
20
21 / 3 / 21
15,396
1,400
45,135
26,556
15,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
175
16
Kills
50
50
Deaths
16
40
Assists
125
Player
Kills
Deaths
Assists
KDA
W
10
3
23
7.17
W
Cthulhu
11
2
29
12.75
L
Hercules
EerieRift
Hercules
4
6
5
1.08
L
Tsukuyomi
Felixius39
Tsukuyomi
2
13
10
0.54
W
Fenrir
4
3
23
5.17
L
Heimdallr
Murpgustav
Heimdallr
3
10
7
0.65
W
Guan Yu
Omnitay
Guan Yu
4
5
29
3.7
L
Hera
SnoWas
Hera
5
6
9
1.58
L
Ra
2
15
9
0.43
W
Anubis
21
3
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,537
Damage
107,617
114,265
Taken
89,220
60,723
Mitigated
75,440
21,615
Healing
27,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,355
9,607
0
1,715
12,818
5,410
0
5,374
7,444
0
51,969
W
Cthulhu
22,240
1,119
2,121
634
15,730
16,852
0
8,035
7,695
36,905
0
L
Hercules
EerieRift
Hercules
15,667
5,261
0
15,703
32,538
29,862
0
16,304
16,234
0
23,649
L
Tsukuyomi
Felixius39
Tsukuyomi
13,588
2,724
0
67
22,992
6,645
0
16,135
6,857
0
29,101
W
Fenrir
8,238
2,305
0
737
12,933
8,926
0
3,699
9,230
0
22,279
L
Heimdallr
Murpgustav
Heimdallr
16,622
8,699
0
1,985
21,492
7,141
0
11,842
9,650
0
45,049
W
Guan Yu
Omnitay
Guan Yu
11,649
2,479
1,738
3,640
21,183
28,303
0
10,422
10,628
0
19,155
L
Hera
SnoWas
Hera
20,261
3,124
339
1,097
15,912
4,769
0
9,811
6,101
52,398
0
L
Ra
16,399
1,728
704
1,720
21,331
12,306
0
13,283
8,048
27,224
0
W
Anubis
45,135
2,834
0
16,801
26,556
15,949
0
9,130
17,426
73,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,332
Gold Earned
66,307
184
Minions Killed
214
3
Camps Cleared
7
988,691
Distance Traveled
1,132,585
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,503
1,228
65
6
1
198,930
0
W
Cthulhu
13,854
1,259
36
3
0
231,916
0
L
Hercules
12,183
1,108
11
1
0
201,389
1
L
Tsukuyomi
10,782
980
33
3
0
219,850
0
W
Fenrir
11,604
1,055
28
3
3
261,908
2
L
Heimdallr
11,040
1,004
49
4
0
194,123
0
W
Guan Yu
11,950
1,086
15
1
2
245,611
0
L
Hera
12,312
1,119
69
6
1
203,806
1
L
Ra
11,015
1,001
22
2
2
169,523
0
W
Anubis
15,396
1,400
70
6
1
194,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role