Player Matchup

Horus
Horus
DonHopOnSmite
Horus
Level 28
God Stats
19W - 10L
1,707 SR
Queue Stats
111W - 91L
1,517 Elo+
Party 1
Cerberus
Cerberus
IconicEgg
Cerberus
Level 28
God Stats
9W - 5L
1,778 SR
Queue Stats
106W - 97L
1,496 Elo+
Party 1
Da Ji
Da Ji
Kokcard
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,525 Elo+
Party 1
Ra
Ra
M_Zenitsu_Thiago
Ra
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 7L
1,441 Elo+
Solo
Fenrir
Fenrir
Mason4COD
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,792 Elo+
Solo
Team Averages
Level 14
1,597 SR
1,554 Elo+

VS

Team Averages
Level 17
1,581 SR
1,456 Elo+
Tyr
Tyr
DIST0RTED JAKAL
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,610 Elo+
Solo
Ymir
Ymir
Deew-Dc
Ymir
Level 23
God Stats
14W - 10L
1,581 SR
Queue Stats
126W - 135L
1,388 Elo+
Solo
Kukulkan
Kukulkan
Dios23323
Kukulkan
Level 22
God Stats
32W - 26L
1,576 SR
Queue Stats
50W - 44L
1,503 Elo+
Solo
Fenrir
Fenrir
iamAzuke
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Solo
Charybdis
Charybdis
snackpack712
Charybdis
Level 17
God Stats
0W - 1L
1,748 SR
Queue Stats
5W - 11L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 6
7,375
615
8,657
7,443
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
IconicEgg
Cerberus
12
5 / 0 / 0
7,258
605
3,766
5,206
3,232
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Da Ji
Kokcard
Da Ji
11
8 / 1 / 4
7,015
585
5,362
7,948
2,672
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
7 / 1 / 4
7,707
642
11,473
7,842
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Mason4COD
Fenrir
5
0 / 2 / 3
4,657
388
308
4,743
1,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 0
4,935
411
2,060
10,480
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
Deew-Dc
Ymir
8
1 / 7 / 2
5,931
494
3,758
9,159
5,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Dios23323
Kukulkan
9
1 / 5 / 0
5,553
463
3,107
5,816
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
iamAzuke
Fenrir
7
2 / 5 / 0
5,566
464
3,620
9,505
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
snackpack712
Charybdis
8
0 / 7 / 0
5,174
431
2,592
6,808
1,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
29
Kills
5
5
Deaths
30
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Ymir
Deew-Dc
Ymir
1
7
2
0.29
L
Kukulkan
Dios23323
Kukulkan
1
5
0
0.2
W
9
1
6
12
W
Cerberus
IconicEgg
Cerberus
5
0
0
5
W
Da Ji
Kokcard
Da Ji
8
1
4
10
W
7
1
4
9
W
Fenrir
Mason4COD
Fenrir
0
2
3
0.75
L
Fenrir
iamAzuke
Fenrir
2
5
0
0.4
L
Charybdis
snackpack712
Charybdis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,566
Damage
15,137
33,182
Taken
41,768
13,522
Mitigated
16,326
10,383
Healing
4,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,060
251
0
898
10,480
5,183
0
0
10,480
0
11,663
L
Ymir
Deew-Dc
Ymir
3,758
1,021
0
1,004
9,159
5,082
0
4,100
5,059
16,386
0
L
Kukulkan
Dios23323
Kukulkan
3,107
456
0
500
5,816
1,854
235
3,917
1,899
32,059
0
W
8,657
4,905
408
3,229
7,443
3,637
180
657
6,786
0
29,072
W
Cerberus
IconicEgg
Cerberus
3,766
812
0
1,409
5,206
3,232
479
0
5,206
32,747
0
W
Da Ji
Kokcard
Da Ji
5,362
1,696
0
1,917
7,948
2,672
470
828
7,120
0
30,133
W
11,473
1,851
207
3,206
7,842
2,833
29
4,589
3,253
50,542
0
W
Fenrir
Mason4COD
Fenrir
308
70
0
7
4,743
1,148
0
791
3,952
0
6,418
L
Fenrir
iamAzuke
Fenrir
3,620
2,561
0
2,087
9,505
2,779
0
5,203
4,302
0
15,500
L
Charybdis
snackpack712
Charybdis
2,592
1,690
0
140
6,808
1,428
0
2,019
4,789
0
22,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,012
Gold Earned
27,159
299
Minions Killed
184
0
Camps Cleared
0
1,048,252
Distance Traveled
961,210
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,935
411
14
1
0
186,767
1
L
Ymir
5,931
494
30
3
0
190,270
3
L
Kukulkan
5,553
463
69
6
0
196,675
1
W
Horus
7,375
615
48
4
0
227,011
0
W
Cerberus
7,258
605
90
8
0
210,566
0
W
Da Ji
7,015
585
55
5
0
214,584
0
W
Ra
7,707
642
99
8
0
245,169
0
W
Fenrir
4,657
388
7
1
0
150,922
0
L
Fenrir
5,566
464
26
2
0
217,848
0
L
Charybdis
5,174
431
45
4
0
169,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role