Player Matchup

Gilgamesh
Gilgamesh
AtlasTheGeneral
Gilgamesh
Level 103
God Stats
24W - 19L
1,677 SR
Queue Stats
316W - 270L
1,648 Elo+
Party 1
Kali
Kali
Bevlin
Kali
Level 126
God Stats
14W - 12L
1,772 SR
Queue Stats
564W - 483L
1,684 Elo+
Party 1
Heimdallr
Heimdallr
ButterNirps
Heimdallr
Level 118
God Stats
0W - 2L
1,530 SR
Queue Stats
388W - 288L
1,679 Elo+
Party 1
Janus
Janus
komiqozzy
Janus
Level 102
God Stats
4W - 5L
1,570 SR
Queue Stats
303W - 241L
1,696 Elo+
Party 1
Ymir
Ymir
xGwyndolinx
Ymir
Level 157
God Stats
9W - 10L
1,663 SR
Queue Stats
458W - 373L
1,711 Elo+
Solo
Team Averages
Level 121
1,642 SR
1,683 Elo+

VS

Team Averages
Level 124
1,657 SR
1,613 Elo+
Agni
Agni
 
Agni
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
KrAzE4o8
Chiron
Level 104
God Stats
21W - 9L
1,766 SR
Queue Stats
606W - 543L
1,646 Elo+
Solo
Cabrakan
Cabrakan
Shadatus
Cabrakan
Level 125
God Stats
17W - 11L
1,736 SR
Queue Stats
138W - 109L
1,688 Elo+
Solo
Mercury
Mercury
Un-Daunted0264
Mercury
Level 160
God Stats
2W - 1L
1,650 SR
Queue Stats
22W - 18L
1,623 Elo+
Solo
Loki
Loki
墨剑萧天
Loki
Level 145
God Stats
213W - 175L
1,635 SR
Queue Stats
295W - 276L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AtlasTheGeneral
Gilgamesh
11
0 / 5 / 1
7,017
413
2,132
16,536
14,409
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
Bevlin
Kali
15
2 / 5 / 2
9,042
532
6,623
14,251
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
ButterNirps
Heimdallr
15
1 / 4 / 1
8,952
527
6,349
9,978
4,090
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
komiqozzy
Janus
15
0 / 3 / 2
8,683
511
4,143
9,749
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 2
9,754
574
8,044
13,474
11,897
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
1 / 1 / 5
10,225
601
10,226
9,026
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
KrAzE4o8
Chiron
17
7 / 1 / 2
10,670
628
11,245
9,219
3,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Shadatus
Cabrakan
14
4 / 1 / 10
9,734
573
6,518
11,489
18,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 1 / 7
9,651
568
9,508
8,556
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 3 / 5
10,071
592
6,663
12,302
5,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
20
20
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
5
3.5
L
Gilgamesh
AtlasTheGeneral
Gilgamesh
0
5
1
0.1
L
Kali
Bevlin
Kali
2
5
2
0.6
L
Heimdallr
ButterNirps
Heimdallr
1
4
1
0.38
W
Chiron
KrAzE4o8
Chiron
7
1
2
8
W
Cabrakan
Shadatus
Cabrakan
4
1
10
9
W
5
1
7
8.5
L
Janus
komiqozzy
Janus
0
3
2
0.33
L
4
3
2
1.67
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,291
Damage
44,160
63,988
Taken
50,592
40,094
Mitigated
34,109
14,674
Healing
15,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
10,226
844
125
4,103
9,026
3,401
1,133
3,106
5,835
93,748
0
L
Gilgamesh
AtlasTheGeneral
Gilgamesh
2,132
220
0
2,560
16,536
14,409
0
4,674
11,862
0
22,147
L
Kali
Bevlin
Kali
6,623
2,147
0
5,180
14,251
6,194
0
4,304
9,947
0
60,278
L
Heimdallr
ButterNirps
Heimdallr
6,349
3,520
0
2,173
9,978
4,090
406
1,551
8,427
0
69,849
W
Chiron
KrAzE4o8
Chiron
11,245
5,259
695
3,136
9,219
3,963
0
639
8,544
0
90,604
W
Cabrakan
Shadatus
Cabrakan
6,518
1,121
0
3,093
11,489
18,184
203
2,587
8,822
21,069
0
W
9,508
6,891
0
0
8,556
3,510
285
657
7,899
0
65,223
L
Janus
komiqozzy
Janus
4,143
42
101
1,522
9,749
3,504
0
2,141
7,608
59,576
0
L
8,044
1,861
0
3,138
13,474
11,897
0
4,415
9,059
59,268
0
W
6,663
1,424
0
4,083
12,302
5,051
636
5,213
7,045
0
68,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
50,351
546
Minions Killed
606
0
Camps Cleared
0
1,656,556
Distance Traveled
1,791,828
33
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,225
601
176
10
0
361,555
7
L
Gilgamesh
7,017
413
14
1
0
344,101
7
L
Kali
9,042
532
113
7
0
334,345
6
L
Heimdallr
8,952
527
152
9
0
314,841
5
W
Chiron
10,670
628
168
10
0
321,017
6
W
Cabrakan
9,734
573
35
2
0
342,591
3
W
Mercury
9,651
568
99
6
0
418,538
3
L
Janus
8,683
511
138
8
0
341,698
9
L
Ymir
9,754
574
129
8
0
321,571
6
W
Loki
10,071
592
128
8
0
348,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role