Player Matchup

Arachne
Arachne
Bierwampen-Fred
Arachne
Level 3
God Stats
2W - 1L
1,708 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 1
Bellona
Bellona
FreeDay_PL
Bellona
Level 5
God Stats
2W - 4L
1,457 SR
Queue Stats
19W - 37L
1,385 Elo+
Solo
Artemis
Artemis
LucusNavicus
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,111 Elo+
Party 3
Cerberus
Cerberus
Syrus-btw
Cerberus
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fafnir
Fafnir
zErikAAC
Fafnir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,485 Elo+
Party 3
Team Averages
Level 18
1,533 SR
1,434 Elo+

VS

Team Averages
Level 13
1,512 SR
1,401 Elo+
Hachiman
Hachiman
XxSnipe_MY_BEAR
Hachiman
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,180 Elo+
Party 2
Ares
Ares
XxSnipe_MY_CaT
Ares
Level 16
God Stats
9W - 13L
1,470 SR
Queue Stats
19W - 28L
1,273 Elo+
Party 2
Ymir
Ymir
elkillerkiwi
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,359 Elo+
Solo
Cerberus
Cerberus
soul-japannn4649
Cerberus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,616 Elo+
Party 4
Pele
Pele
trunk-spy01
Pele
Level 22
God Stats
9W - 3L
1,591 SR
Queue Stats
64W - 68L
1,577 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
6,004
375
3,055
8,495
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
FreeDay_PL
Bellona
10
0 / 6 / 0
6,252
391
3,208
14,928
7,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
LucusNavicus
Artemis
8
2 / 6 / 2
6,050
378
7,764
7,878
1,941
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
Syrus-btw
Cerberus
4
0 / 4 / 0
4,963
310
1,107
5,547
3,122
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
zErikAAC
Fafnir
11
5 / 1 / 2
7,922
495
6,716
14,866
19,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
3 / 4 / 1
6,694
418
5,305
8,962
2,917
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 4
6,922
433
2,174
8,290
3,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

4
0 / 2 / 0
5,558
347
457
2,274
659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
7 / 0 / 3
10,869
679
10,685
12,726
15,489
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
11 / 0 / 1
10,187
637
15,166
12,859
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
21
22
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Bellona
FreeDay_PL
Bellona
0
6
0
0
L
Artemis
LucusNavicus
Artemis
2
6
2
0.5
L
Cerberus
Syrus-btw
Cerberus
0
4
0
0
W
Hachiman
3
4
1
0.88
W
0
1
4
2
W
0
2
0
0
W
7
0
3
8.5
W
11
0
1
11.5
L
Fafnir
zErikAAC
Fafnir
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,850
Damage
33,787
51,714
Taken
45,111
34,539
Mitigated
29,134
8,823
Healing
19,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,055
2,057
0
1,697
8,495
2,726
288
2,459
6,036
0
27,477
L
Bellona
FreeDay_PL
Bellona
3,208
1,739
0
1,450
14,928
7,283
242
5,208
9,720
0
29,482
L
Artemis
LucusNavicus
Artemis
7,764
6,129
0
890
7,878
1,941
0
2,296
5,582
0
19,373
L
Cerberus
Syrus-btw
Cerberus
1,107
301
0
888
5,547
3,122
252
0
5,547
5,498
0
W
Hachiman
5,305
2,823
0
1,360
8,962
2,917
808
3,265
5,697
0
17,250
W
2,174
432
0
890
8,290
3,886
750
1,450
6,840
7,725
0
W
457
287
0
0
2,274
659
0
321
1,953
3,541
0
W
10,685
1,224
0
7,855
12,726
15,489
928
407
12,319
85,117
0
W
15,166
4,218
0
9,105
12,859
6,183
3,166
2,380
10,479
0
78,183
L
Fafnir
zErikAAC
Fafnir
6,716
2,703
0
3,898
14,866
19,467
50
3,353
11,513
28,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,191
Gold Earned
40,230
176
Minions Killed
412
0
Camps Cleared
0
1,157,545
Distance Traveled
1,270,541
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,004
375
52
3
0
237,663
0
L
Bellona
6,252
391
48
3
0
226,340
1
L
Artemis
6,050
378
28
2
0
226,727
0
L
Cerberus
4,963
310
11
1
0
174,722
0
W
Hachiman
6,694
418
33
2
0
270,452
0
W
Ares
6,922
433
8
1
0
317,311
0
W
Ymir
5,558
347
3
0
0
60,094
1
W
Cerberus
10,869
679
217
14
0
309,531
1
W
Pele
10,187
637
151
9
0
313,153
4
L
Fafnir
7,922
495
37
2
0
292,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role