Player Matchup

Neith
Neith
ItsBunnyHD
Neith
Level 27
God Stats
5W - 2L
1,836 SR
Queue Stats
144W - 131L
1,569 Elo+
Solo
Yemoja
Yemoja
Koiamo7677766
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Painterologist
Kukulkan
Level 15
God Stats
1W - 2L
1,291 SR
Queue Stats
5W - 6L
1,477 Elo+
Solo
Charybdis
Charybdis
Shoyuhow808
Charybdis
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 40L
1,655 Elo+
Party 3
Pele
Pele
ledPaladin
Pele
Level 18
God Stats
31W - 17L
1,652 SR
Queue Stats
267W - 248L
1,521 Elo+
Solo
Team Averages
Level 39
1,556 SR
1,544 Elo+

VS

Team Averages
Level 26
1,473 SR
1,523 Elo+
Sobek
Sobek
NordNomadic
Sobek
Level 27
God Stats
0W - 2L
1,276 SR
Queue Stats
126W - 116L
1,551 Elo+
Party 2
Hercules
Hercules
Woogs98
Hercules
Level 27
God Stats
0W - 3L
1,175 SR
Queue Stats
71W - 59L
1,504 Elo+
Party 1
Anubis
Anubis
bubba89
Anubis
Level 29
God Stats
6W - 6L
1,516 SR
Queue Stats
74W - 58L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
swaggtarantula
Danzaburou
Level 18
God Stats
7W - 7L
1,586 SR
Queue Stats
77W - 72L
1,550 Elo+
Party 2
Loki
Loki
witchhunter59
Loki
Level 28
God Stats
3W - 3L
1,813 SR
Queue Stats
125W - 150L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 2 / 4
7,470
679
10,429
8,280
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
3 / 0 / 6
6,168
561
2,874
3,017
1,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
9
0 / 4 / 0
5,410
492
1,076
4,573
742
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Shoyuhow808
Charybdis
13
0 / 1 / 1
7,061
642
2,431
3,893
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
2 / 2 / 1
6,108
555
3,433
7,098
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,091
463
2,348
9,764
4,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Woogs98
Hercules
11
0 / 0 / 1
5,394
490
2,280
6,381
3,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
bubba89
Anubis
11
5 / 1 / 1
6,529
594
3,960
5,777
2,839
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
swaggtarantula
Danzaburou
8
0 / 4 / 0
4,779
434
4,054
6,951
1,730
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 1 / 1
5,554
505
1,437
7,355
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
9
9
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
6
2
4
4
W
3
0
6
6
L
1
5
1
0.3
W
Kukulkan
0
4
0
0
W
Charybdis
Shoyuhow808
Charybdis
0
1
1
0.5
L
Hercules
Woogs98
Hercules
0
0
1
0.5
L
Anubis
bubba89
Anubis
5
1
1
5.5
W
2
2
1
1.25
L
Danzaburou
swaggtarantula
Danzaburou
0
4
0
0
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,243
Damage
14,079
26,861
Taken
36,228
9,561
Mitigated
15,173
9,349
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
10,429
5,507
0
3,893
8,280
3,192
783
1,599
6,681
0
52,468
W
2,874
925
1,627
905
3,017
1,803
0
511
2,506
8,864
0
L
2,348
35
75
802
9,764
4,997
0
1,404
8,360
14,000
0
W
Kukulkan
1,076
207
0
177
4,573
742
222
2,598
1,975
23,298
0
W
Charybdis
Shoyuhow808
Charybdis
2,431
1,009
0
615
3,893
1,306
198
799
3,094
0
41,450
L
Hercules
Woogs98
Hercules
2,280
926
0
3,028
6,381
3,900
0
0
6,381
0
21,670
L
Anubis
bubba89
Anubis
3,960
74
0
1,827
5,777
2,839
0
1,076
4,701
28,317
0
W
3,433
876
0
2,132
7,098
2,518
0
864
6,234
0
36,982
L
Danzaburou
swaggtarantula
Danzaburou
4,054
2,047
0
1,476
6,951
1,730
0
1,392
5,559
0
25,910
L
1,437
172
0
2,024
7,355
1,707
0
78
7,277
0
20,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,217
Gold Earned
27,347
311
Minions Killed
217
0
Camps Cleared
0
1,017,836
Distance Traveled
1,053,424
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,470
679
83
8
0
194,197
4
W
Yemoja
6,168
561
13
1
0
196,954
4
L
Sobek
5,091
463
22
2
0
209,391
1
W
Kukulkan
5,410
492
52
5
0
188,032
1
W
Charybdis
7,061
642
99
9
0
204,133
0
L
Hercules
5,394
490
44
4
0
216,720
0
L
Anubis
6,529
594
63
6
0
191,810
3
W
Pele
6,108
555
64
6
0
234,520
0
L
Danzaburou
4,779
434
47
4
0
185,989
4
L
Loki
5,554
505
41
4
0
249,514
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role