Player Matchup

Danzaburou
Danzaburou
Garudokiin
Danzaburou
Level 127
God Stats
2W - 3L
1,871 SR
Queue Stats
116W - 122L
1,511 Elo+
Party 1
Fafnir
Fafnir
MachoCatRandu
Fafnir
Level 121
God Stats
2W - 3L
1,240 SR
Queue Stats
114W - 124L
1,509 Elo+
Party 1
Anubis
Anubis
ShmelIyy
Anubis
Level 15
God Stats
0W - 1L
1,864 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 88
1,658 SR
1,507 Elo+

VS

Team Averages
Level 85
1,533 SR
1,536 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
EmilioIsWellCool
Fafnir
Level 28
God Stats
8W - 1L
1,673 SR
Queue Stats
148W - 70L
1,810 Elo+
Party 2
Fenrir
Fenrir
Malama Yo Mama
Fenrir
Level 97
God Stats
1W - 1L
1,425 SR
Queue Stats
89W - 153L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Garudokiin
Danzaburou
8
2 / 5 / 1
6,592
732
8,579
8,116
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 3
6,013
668
5,095
11,808
8,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
ShmelIyy
Anubis
9
1 / 4 / 2
6,477
720
3,921
5,046
2,155
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
9 / 2 / 2
8,345
927
15,859
9,267
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 0 / 10
8,314
924
3,236
12,162
11,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 1 / 5
6,695
744
3,168
7,087
3,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
12
12
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
2
2
5
W
2
0
10
7
L
Danzaburou
Garudokiin
Danzaburou
2
5
1
0.5
L
0
3
3
0.5
W
1
1
5
3.5
L
Anubis
ShmelIyy
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,595
Damage
22,263
24,970
Taken
28,516
13,690
Mitigated
18,226
3,824
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
15,859
8,688
887
4,602
9,267
3,518
1,648
3,117
5,958
42,577
6,868
W
3,236
1,268
0
5,305
12,162
11,434
454
3,445
8,383
6,995
0
L
Danzaburou
Garudokiin
Danzaburou
8,579
3,324
554
1,160
8,116
2,918
132
5,650
2,346
0
23,161
L
5,095
922
0
1,485
11,808
8,617
0
7,946
3,618
8,638
0
W
3,168
409
0
1,345
7,087
3,274
996
2,486
4,281
0
16,707
L
Anubis
ShmelIyy
Anubis
3,921
301
0
625
5,046
2,155
38
3,412
1,591
11,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,082
Gold Earned
23,354
64
Minions Killed
108
1
Camps Cleared
7
465,868
Distance Traveled
516,998
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,345
927
78
9
5
152,949
0
W
Fafnir
8,314
924
8
1
0
177,618
0
L
Danzaburou
6,592
732
38
4
1
159,444
3
L
Fafnir
6,013
668
10
1
0
190,191
2
W
Fenrir
6,695
744
22
2
2
186,431
3
L
Anubis
6,477
720
16
2
0
116,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role