Player Matchup

Hades
Hades
Bronze III
sniper32345
Hades
Bronze III
Level 129
God Stats
0W - 1L
1,702 SR
Queue Stats
7W - 7L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,702 SR
1,400 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,505 SR
1,559 MMR
He Bo
He Bo
Bronze III
Dills888
He Bo
Bronze III
Level 69
God Stats
1W - 0L
1,505 SR
Queue Stats
3W - 4L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 0
11,336
709
8,801
17,753
14,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AnubisSkadiChang'eIzanamiMorgan Le Fay

VS

Bans
Ah Muzen CabBakasuraPoseidonTsukuyomiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dills888
He Bo
18
2 / 1 / 0
11,558
722
12,662
12,935
9,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
Dills888
He Bo
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,801
Damage
12,662
17,753
Taken
12,935
14,361
Mitigated
9,556
10,155
Healing
2,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Dills888
He Bo
12,662
771
0
2,591
12,935
9,556
1,594
9,058
3,877
71,800
0
L
8,801
1,542
0
10,155
17,753
14,361
485
12,258
4,763
61,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,336
Gold Earned
11,558
135
Minions Killed
139
4
Camps Cleared
5
304,443
Distance Traveled
297,046
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,558
722
139
9
5
297,046
3
L
Hades
11,336
709
135
8
4
304,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role