Player Matchup

Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
SIRKYLE51
Rama
Gold V
Level 143
God Stats
3W - 5L
1,620 SR
Queue Stats
42W - 35L
1,567 MMR
Party 1
Agni
Agni
Gold IV
SeaBlasty
Agni
Gold IV
Level 68
God Stats
1W - 1L
1,650 SR
Queue Stats
42W - 36L
1,626 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,590 SR
1,564 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,455 SR
1,882 MMR
Da Ji
Da Ji
Gold III
omgitsjustnborn
Da Ji
Gold III
Level 127
God Stats
0W - 2L
1,594 SR
Queue Stats
130W - 154L
1,425 MMR
Solo
Hou Yi
Hou Yi
Platinum I
reaperain
Hou Yi
Platinum I
Level 65
God Stats
0W - 3L
1,183 SR
Queue Stats
101W - 96L
2,015 MMR
Party 2
Poseidon
Poseidon
Diamond V
vis8
Poseidon
Diamond V
Level 149
God Stats
3W - 5L
1,587 SR
Queue Stats
965W - 1,040L
2,205 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 2 / 5
11,406
634
5,038
14,105
15,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
15
2 / 3 / 6
11,837
658
7,093
11,496
4,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
16
8 / 1 / 4
12,791
711
16,593
7,644
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatPersephoneCthulhuAthenaMorgan Le Fay

VS

Bans
GilgameshBacchusCerberusKumbhakarnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
10,115
562
6,301
12,520
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
reaperain
Hou Yi
14
1 / 2 / 4
9,888
549
10,694
9,406
3,341
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
vis8
Poseidon
15
2 / 5 / 3
10,577
588
8,674
12,213
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
13
Kills
6
6
Deaths
13
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
5
2.75
W
Rama
2
3
6
1.67
W
Agni
8
1
4
10
L
3
6
3
0.75
L
Hou Yi
reaperain
Hou Yi
1
2
4
1.5
L
Poseidon
vis8
Poseidon
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,724
Damage
25,669
33,245
Taken
34,139
22,553
Mitigated
13,722
8,686
Healing
2,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,038
1,002
199
2,934
14,105
15,127
182
4,101
10,004
26,103
0
W
Rama
7,093
4,979
0
2,487
11,496
4,561
3,180
3,322
8,174
0
63,374
W
Agni
16,593
645
152
2,914
7,644
2,865
420
1,634
6,010
50,543
0
L
6,301
1,175
0
0
12,520
6,476
0
6,941
5,299
0
14,826
L
Hou Yi
reaperain
Hou Yi
10,694
3,203
0
573
9,406
3,341
0
5,100
4,116
0
39,315
L
Poseidon
vis8
Poseidon
8,674
1,058
0
2,300
12,213
3,905
0
9,138
2,522
57,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,034
Gold Earned
30,580
215
Minions Killed
172
12
Camps Cleared
6
959,712
Distance Traveled
919,553
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,406
634
45
3
2
338,492
4
W
Rama
11,837
658
103
6
6
286,603
3
W
Agni
12,791
711
67
4
4
334,617
4
L
Da Ji
10,115
562
26
1
1
286,085
5
L
Hou Yi
9,888
549
50
3
0
302,955
8
L
Poseidon
10,577
588
96
5
5
330,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role