Player Matchup

Cabrakan
Cabrakan
BITVOLK
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,381 Elo+
Party 2
Ymir
Ymir
HolyNomNoms
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
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Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,232 Elo+
Party 2
Team Averages
Level 28
1,500 SR
1,331 Elo+

VS

Team Averages
Level 54
1,697 SR
1,469 Elo+
Freya
Freya
FPS_KraberQueen
Freya
Level 89
God Stats
5W - 4L
1,780 SR
Queue Stats
135W - 119L
1,547 Elo+
Party 1
Anubis
Anubis
Farazscorpion
Anubis
Level 46
God Stats
9W - 18L
1,428 SR
Queue Stats
54W - 88L
1,330 Elo+
Solo
Tyr
Tyr
HeroKillerLQ
Tyr
Level 27
God Stats
4W - 0L
1,884 SR
Queue Stats
82W - 63L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BITVOLK
Cabrakan
11
1 / 5 / 3
8,718
545
6,027
11,686
11,956
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 6 / 2
8,798
550
5,694
13,876
8,743
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
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Cthulhu
11
1 / 5 / 3
8,762
548
7,899
9,758
7,987
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 8
11,134
696
8,887
8,013
2,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
5 / 2 / 11
11,008
688
12,810
7,635
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 12
10,555
660
9,535
11,940
8,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
16
16
Deaths
4
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BITVOLK
Cabrakan
1
5
3
0.5
W
7
1
8
11
W
5
2
11
5.25
W
4
1
12
10
L
2
6
2
0.5
L
Cthulhu
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Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,620
Damage
31,232
35,320
Taken
27,588
28,686
Mitigated
14,914
1,382
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BITVOLK
Cabrakan
6,027
491
0
0
11,686
11,956
0
5,384
5,972
17,337
0
W
8,887
3,140
286
3,772
8,013
2,889
955
5,878
2,135
31,932
0
W
12,810
447
754
3,167
7,635
3,531
1,024
6,422
1,213
45,446
0
W
9,535
1,979
0
2,495
11,940
8,494
426
7,936
4,004
0
36,586
L
5,694
1,761
680
702
13,876
8,743
0
9,276
4,197
18,273
0
L
Cthulhu
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Cthulhu
7,899
700
0
0
9,758
7,987
0
6,005
3,205
27,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,278
Gold Earned
32,697
107
Minions Killed
183
3
Camps Cleared
8
730,757
Distance Traveled
884,780
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,718
545
22
1
3
200,003
3
W
Freya
11,134
696
54
3
4
299,254
5
W
Anubis
11,008
688
71
4
2
264,412
4
W
Tyr
10,555
660
58
4
2
321,114
6
L
Ymir
8,798
550
37
2
0
251,558
2
L
Cthulhu
8,762
548
48
3
0
279,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role