Player Matchup

Sun Wukong
Sun Wukong
ARedLightCamera
Sun Wukong
Level 139
God Stats
4W - 1L
1,530 SR
Queue Stats
470W - 472L
1,426 Elo+
Solo
Ymir
Ymir
ELiTExPrODiGY808
Ymir
Level 39
God Stats
22W - 22L
1,500 SR
Queue Stats
321W - 332L
1,665 Elo+
Party 1
Osiris
Osiris
MaNiaCs BLG
Osiris
Level 147
God Stats
12W - 9L
1,363 SR
Queue Stats
956W - 1,007L
1,409 Elo+
Solo
Xbalanque
Xbalanque
Murdahmee
Xbalanque
Level 38
God Stats
6W - 5L
1,662 SR
Queue Stats
231W - 247L
1,501 Elo+
Party 1
Sol
Sol
ainoskeadU
Sol
Level 126
God Stats
17W - 8L
1,538 SR
Queue Stats
188W - 177L
1,532 Elo+
Party 1
Team Averages
Level 98
1,518 SR
1,507 Elo+

VS

Team Averages
Level 79
1,422 SR
1,481 Elo+
Janus
Janus
PM Pitohui
Janus
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Loki
Loki
PM llenn
Loki
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 2
Ymir
Ymir
Redhawk2603
Ymir
Level 27
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Slaughter512
Hou Yi
Level 155
God Stats
2W - 9L
1,285 SR
Queue Stats
276W - 295L
1,404 Elo+
Solo
The Morrigan
The Morrigan
gunfronttier
The Morrigan
Level 29
God Stats
0W - 1L
1,327 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ARedLightCamera
Sun Wukong
16
1 / 3 / 4
9,962
553
5,708
16,392
8,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 11
9,415
523
6,502
9,657
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
16
5 / 2 / 1
10,136
563
8,434
12,202
8,499
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Murdahmee
Xbalanque
16
7 / 2 / 8
9,933
552
11,258
11,906
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
8 / 3 / 8
10,032
557
12,820
11,438
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
4 / 5 / 2
9,365
520
10,964
11,236
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
15
6 / 5 / 1
9,504
528
13,201
14,096
5,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 1
6,457
359
3,353
12,641
6,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
11
0 / 6 / 3
7,502
417
6,550
13,112
3,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Morrigan
gunfronttier
The Morrigan
10
1 / 4 / 3
7,116
395
4,038
13,080
3,756
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
25
Kills
11
11
Deaths
26
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ARedLightCamera
Sun Wukong
1
3
4
1
W
4
1
11
9.5
W
Osiris
5
2
1
2.75
W
Xbalanque
Murdahmee
Xbalanque
7
2
8
5.5
L
Janus
4
5
2
1
L
Loki
6
5
1
1.3
L
0
6
1
0.08
L
Hou Yi
0
6
3
0.25
W
8
3
8
4
L
The Morrigan
gunfronttier
The Morrigan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,722
Damage
38,106
61,595
Taken
64,165
33,570
Mitigated
22,723
22,004
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ARedLightCamera
Sun Wukong
5,708
968
0
7,394
16,392
8,085
32
3,776
12,616
0
68,264
W
6,502
1,525
0
959
9,657
8,634
0
4,590
5,067
30,479
0
W
Osiris
8,434
3,165
0
5,443
12,202
8,499
3,156
2,494
9,708
0
54,490
W
Xbalanque
Murdahmee
Xbalanque
11,258
7,235
0
3,883
11,906
4,328
885
3,876
8,030
0
57,285
L
Janus
10,964
784
82
1,552
11,236
3,235
408
4,621
6,332
61,344
0
L
Loki
13,201
3,847
0
3,004
14,096
5,269
1,266
1,005
13,065
0
53,015
L
3,353
432
344
1,393
12,641
6,673
0
6,970
5,516
15,690
0
L
Hou Yi
6,550
1,856
0
2,479
13,112
3,790
0
3,056
9,966
0
40,167
W
12,820
4,512
0
4,325
11,438
4,024
823
3,577
7,861
67,281
0
L
The Morrigan
gunfronttier
The Morrigan
4,038
582
183
3,234
13,080
3,756
0
3,068
9,964
26,757
42

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,478
Gold Earned
39,944
488
Minions Killed
331
0
Camps Cleared
0
1,734,505
Distance Traveled
1,594,970
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,962
553
118
7
0
382,098
4
W
Ymir
9,415
523
41
2
0
320,397
0
W
Osiris
10,136
563
111
6
0
358,025
3
W
Xbalanque
9,933
552
93
5
0
344,709
4
L
Janus
9,365
520
101
6
0
329,298
5
L
Loki
9,504
528
87
5
0
332,328
4
L
Ymir
6,457
359
28
2
0
329,515
3
L
Hou Yi
7,502
417
73
4
0
279,025
6
W
Sol
10,032
557
125
7
0
329,276
3
L
The Morrigan
7,116
395
42
2
0
324,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role