Player Matchup

Hachiman
Hachiman
GenoApex
Hachiman
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,348 Elo+
Solo
Cthulhu
Cthulhu
Tom_Boy-6
Cthulhu
Level 69
God Stats
7W - 7L
1,591 SR
Queue Stats
84W - 78L
1,424 Elo+
Party 2
Bakasura
Bakasura
Vivacy
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,243 Elo+
Party 2
Team Averages
Level 31
1,530 SR
1,338 Elo+

VS

Team Averages
Level 11
1,659 SR
1,371 Elo+
Anhur
Anhur
Gwezie
Anhur
Level 5
God Stats
1W - 1L
1,699 SR
Queue Stats
7W - 10L
1,294 Elo+
Party 1
Freya
Freya
Jakyocaw
Freya
Level 24
God Stats
3W - 3L
1,776 SR
Queue Stats
6W - 8L
1,318 Elo+
Party 1
Neith
Neith
vran911
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GenoApex
Hachiman
14
11 / 4 / 7
11,313
808
10,443
10,833
3,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tom_Boy-6
Cthulhu
15
7 / 0 / 15
11,314
808
15,716
20,623
19,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Vivacy
Bakasura
14
5 / 6 / 9
10,458
747
5,735
11,428
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gwezie
Anhur
13
4 / 7 / 5
9,818
701
14,004
15,067
4,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Jakyocaw
Freya
13
5 / 10 / 4
10,100
721
13,510
15,848
5,570
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
vran911
Neith
11
0 / 6 / 2
7,708
551
3,207
7,997
2,470
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
9
10
Deaths
23
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GenoApex
Hachiman
11
4
7
3.63
L
Anhur
Gwezie
Anhur
4
7
5
0.93
L
Freya
Jakyocaw
Freya
5
10
4
0.7
W
Cthulhu
Tom_Boy-6
Cthulhu
7
0
15
14.5
W
Bakasura
Vivacy
Bakasura
5
6
9
1.58
L
Neith
vran911
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,894
Damage
30,721
42,884
Taken
38,912
28,150
Mitigated
12,989
11,440
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GenoApex
Hachiman
10,443
6,148
0
2,796
10,833
3,714
1,609
3,671
7,162
0
39,176
L
Anhur
Gwezie
Anhur
14,004
9,330
0
2,004
15,067
4,949
130
4,804
9,382
0
22,563
L
Freya
Jakyocaw
Freya
13,510
5,136
0
4,122
15,848
5,570
0
5,650
9,394
34,697
0
W
Cthulhu
Tom_Boy-6
Cthulhu
15,716
2,026
637
5,914
20,623
19,333
517
5,173
15,004
38,128
0
W
Bakasura
Vivacy
Bakasura
5,735
3,916
0
2,093
11,428
5,103
351
5,532
5,896
0
14,625
L
Neith
vran911
Neith
3,207
2,205
0
159
7,997
2,470
0
3,633
3,765
0
9,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,085
Gold Earned
27,626
124
Minions Killed
94
4
Camps Cleared
2
733,479
Distance Traveled
515,021
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,313
808
52
4
1
229,214
4
L
Anhur
9,818
701
24
2
0
183,720
2
L
Freya
10,100
721
54
4
2
205,859
0
W
Cthulhu
11,314
808
39
3
0
277,947
1
W
Bakasura
10,458
747
33
2
3
226,318
0
L
Neith
7,708
551
16
1
0
125,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role