Player Matchup

Zhong Kui
Zhong Kui
Platinum V
Lemon_Berserker
Zhong Kui
Platinum V
Level 102
God Stats
5W - 7L
1,722 SR
Queue Stats
287W - 255L
1,602 MMR
Party 1
Nike
Nike
Gold II
lazAM50
Nike
Gold II
Level 89
God Stats
153W - 117L
1,646 SR
Queue Stats
275W - 242L
1,494 MMR
Party 1
Mercury
Mercury
Gold I
losthope12
Mercury
Gold I
Level 102
God Stats
2W - 1L
1,791 SR
Queue Stats
269W - 229L
1,483 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 98
1,719 SR
1,526 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,661 SR
1,500 MMR
Bakasura
Bakasura
Bronze III
 
Bakasura
Bronze III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Bronze III
MisterDeez
He Bo
Bronze III
Level 160
God Stats
1W - 0L
1,446 SR
Queue Stats
9W - 0L
1,500 MMR
Party 2
Susano
Susano
Bronze III
furг
Susano
Bronze III
Level 118
God Stats
9W - 0L
2,036 SR
Queue Stats
14W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Lemon_Berserker
Zhong Kui
8
1 / 12 / 6
6,733
673
7,117
13,942
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
lazAM50
Nike
12
6 / 7 / 4
8,483
848
6,694
14,812
12,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
losthope12
Mercury
11
4 / 10 / 5
8,421
842
5,335
11,525
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
VulcanGilgameshCerberusMorgan Le FayChaac

VS

Bans
BacchusAresAh Muzen CabCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
8 / 4 / 10
9,121
912
12,047
13,887
6,488
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
14
14 / 3 / 9
10,291
1,029
13,132
7,593
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
furг
Susano
13
7 / 5 / 14
9,150
915
11,004
9,361
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
11
Kills
29
29
Deaths
12
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
4
10
3.25
L
Zhong Kui
Lemon_Berserker
Zhong Kui
1
12
6
0.33
W
He Bo
14
3
9
6.17
W
Susano
furг
Susano
7
5
14
2.8
L
Nike
lazAM50
Nike
6
7
4
1.14
L
Mercury
losthope12
Mercury
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,146
Damage
36,183
40,279
Taken
30,841
19,980
Mitigated
12,726
4,737
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,047
8,531
146
2,619
13,887
6,488
615
5,529
8,120
0
29,141
L
Zhong Kui
Lemon_Berserker
Zhong Kui
7,117
1,656
88
1,305
13,942
4,400
0
3,210
8,776
15,245
0
W
He Bo
13,132
642
0
2,822
7,593
2,399
737
1,376
5,958
36,423
0
W
Susano
furг
Susano
11,004
4,052
0
563
9,361
3,839
798
1,108
7,838
0
20,041
L
Nike
lazAM50
Nike
6,694
1,346
185
2,701
14,812
12,206
0
5,629
8,110
0
15,772
L
Mercury
losthope12
Mercury
5,335
2,589
83
375
11,525
3,374
0
3,949
6,957
0
17,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,637
Gold Earned
28,562
67
Minions Killed
136
1
Camps Cleared
9
480,531
Distance Traveled
554,335
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,121
912
42
4
7
192,790
3
L
Zhong Kui
6,733
673
19
2
0
134,474
3
W
He Bo
10,291
1,029
76
8
1
184,779
1
W
Susano
9,150
915
18
2
1
176,766
1
L
Nike
8,483
848
15
2
1
168,253
0
L
Mercury
8,421
842
33
3
0
177,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role