Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
BasementDweIIer
Gilgamesh
Platinum IV
Level 87
God Stats
6W - 2L
1,324 SR
Queue Stats
377W - 371L
1,784 MMR
Solo
Athena
Athena
Diamond II
DesignatedTank
Athena
Diamond II
Level 157
God Stats
5W - 3L
1,792 SR
Queue Stats
185W - 150L
2,266 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
Melodaze
Baron Samedi
Diamond III
Level 138
God Stats
3W - 3L
1,659 SR
Queue Stats
74W - 47L
2,321 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
SkiIIfuIIy
Ne Zha
Diamond III
Level 126
God Stats
0W - 3L
1,671 SR
Queue Stats
129W - 118L
2,067 MMR
Party 1
Rama
Rama
Platinum III
swiine
Rama
Platinum III
Level 157
God Stats
4W - 6L
1,677 SR
Queue Stats
524W - 524L
1,789 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,625 SR
2,046 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 90
1,628 SR
1,810 MMR
Osiris
Osiris
Diamond V
 
Osiris
Diamond V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond V
 
Aphrodite
Diamond V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Platinum V
PhoenixCCG
Artemis
Platinum V
Level 44
God Stats
1W - 0L
1,874 SR
Queue Stats
42W - 33L
1,762 MMR
Solo
Hel
Hel
Diamond V
Sabrinа
Hel
Diamond V
Level 66
God Stats
3W - 0L
1,745 SR
Queue Stats
17W - 17L
2,128 MMR
Party 2
Mercury
Mercury
Platinum II
Veriy
Mercury
Platinum II
Level 154
God Stats
5W - 3L
1,522 SR
Queue Stats
213W - 204L
2,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BasementDweIIer
Gilgamesh
12
0 / 4 / 1
6,926
533
7,014
11,789
8,180
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
2 / 1 / 0
6,482
499
2,754
9,158
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Melodaze
Baron Samedi
11
0 / 4 / 0
6,432
495
4,033
8,725
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
SkiIIfuIIy
Ne Zha
12
0 / 2 / 1
6,648
511
2,237
8,438
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
swiine
Rama
14
0 / 2 / 1
7,912
609
5,258
8,628
2,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
OdinMorgan Le FayPersephoneTsukuyomiTiamat

VS

Bans
BellonaApolloSobekSerqetCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
3 / 1 / 3
8,405
647
8,673
9,177
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
12
2 / 0 / 4
7,054
543
4,250
7,438
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
PhoenixCCG
Artemis
14
1 / 1 / 2
7,285
560
6,598
7,095
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 4
7,553
581
11,047
8,596
4,252
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Veriy
Mercury
13
4 / 0 / 1
7,819
601
3,787
10,131
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
13
13
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
3
4.5
W
Aphrodite
 
Aphrodite
2
0
4
4
L
Gilgamesh
BasementDweIIer
Gilgamesh
0
4
1
0.13
L
2
1
0
2
L
Baron Samedi
Melodaze
Baron Samedi
0
4
0
0
W
Artemis
PhoenixCCG
Artemis
1
1
2
2
W
3
0
4
5
L
Ne Zha
SkiIIfuIIy
Ne Zha
0
2
1
0.25
W
Mercury
Veriy
Mercury
4
0
1
4.5
L
Rama
swiine
Rama
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,296
Damage
34,355
46,738
Taken
42,437
23,459
Mitigated
22,297
10,764
Healing
25,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,673
3,704
0
4,110
9,177
6,118
345
558
8,096
0
58,142
W
Aphrodite
 
Aphrodite
4,250
455
1,917
3,403
7,438
6,404
372
2,981
4,169
15,311
0
L
Gilgamesh
BasementDweIIer
Gilgamesh
7,014
1,513
0
3,100
11,789
8,180
612
1,454
10,335
5,655
36,408
L
2,754
935
0
1,459
9,158
6,498
0
3,805
5,353
13,755
0
L
Baron Samedi
Melodaze
Baron Samedi
4,033
0
198
1,848
8,725
3,179
0
6,331
2,394
37,551
0
W
Artemis
PhoenixCCG
Artemis
6,598
4,128
0
2,684
7,095
2,221
0
718
6,377
0
50,629
W
11,047
1,710
2,294
5,463
8,596
4,252
566
2,621
5,845
63,994
0
L
Ne Zha
SkiIIfuIIy
Ne Zha
2,237
641
0
984
8,438
2,768
0
3,493
4,945
0
43,934
W
Mercury
Veriy
Mercury
3,787
1,732
0
5,337
10,131
3,302
0
516
9,568
0
45,094
L
Rama
swiine
Rama
5,258
4,038
0
3,175
8,628
2,834
0
277
8,351
0
67,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
38,116
443
Minions Killed
442
0
Camps Cleared
0
1,299,060
Distance Traveled
1,386,209
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,405
647
116
9
0
275,721
4
W
Aphrodite
7,054
543
17
1
0
266,619
3
L
Gilgamesh
6,926
533
93
7
0
245,952
4
L
Athena
6,482
499
21
2
0
280,040
9
L
Baron Samedi
6,432
495
100
8
0
243,004
3
W
Artemis
7,285
560
93
7
0
260,224
4
W
Hel
7,553
581
120
9
0
285,480
4
L
Ne Zha
6,648
511
96
7
0
299,714
2
W
Mercury
7,819
601
96
7
0
298,165
4
L
Rama
7,912
609
133
10
0
230,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role