Player Matchup

Loki
Loki
AceConcept
Loki
Level 27
God Stats
8W - 1L
1,820 SR
Queue Stats
223W - 32L
1,935 Elo+
Party 2
Merlin
Merlin
Hasbulla123
Merlin
Level 29
God Stats
7W - 2L
1,856 SR
Queue Stats
205W - 125L
1,695 Elo+
Solo
Thor
Thor
WolfWithHands
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,767 Elo+
Solo
Ymir
Ymir
jorgewastaken
Ymir
Level 9
God Stats
6W - 2L
1,767 SR
Queue Stats
13W - 8L
1,618 Elo+
Party 2
Arachne
Arachne
kalebwastaken
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 34L
1,744 Elo+
Party 2
Team Averages
Level 29
1,689 SR
1,752 Elo+

VS

Team Averages
Level 22
1,774 SR
1,671 Elo+
Thanatos
Thanatos
CriticallyDaniel
Thanatos
Level 13
God Stats
6W - 4L
1,654 SR
Queue Stats
19W - 18L
1,585 Elo+
Solo
Yemoja
Yemoja
DOUBLEPEN
Yemoja
Level 18
God Stats
2W - 1L
1,809 SR
Queue Stats
16W - 10L
1,642 Elo+
Party 1
Nu Wa
Nu Wa
Mespall
Nu Wa
Level 28
God Stats
16W - 8L
1,830 SR
Queue Stats
76W - 59L
1,734 Elo+
Solo
Cabrakan
Cabrakan
PainfulVD
Cabrakan
Level 29
God Stats
8W - 3L
1,702 SR
Queue Stats
15W - 8L
1,652 Elo+
Party 1
Charybdis
Charybdis
Yubó
Charybdis
Level 20
God Stats
1W - 1L
1,875 SR
Queue Stats
21W - 11L
1,743 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 2
9,398
627
9,565
9,999
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
16
4 / 1 / 5
9,406
627
7,861
6,898
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 3 / 5
8,834
589
9,498
11,027
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 7
8,146
543
4,037
10,767
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
15
2 / 1 / 5
8,855
590
5,864
9,829
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,287
486
4,128
10,823
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
DOUBLEPEN
Yemoja
8
0 / 2 / 0
5,986
399
3,404
8,370
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Mespall
Nu Wa
13
2 / 8 / 1
7,622
508
6,580
11,152
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
PainfulVD
Cabrakan
15
5 / 2 / 0
9,496
633
7,329
8,173
6,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Yubó
Charybdis
12
1 / 6 / 1
7,258
484
8,550
11,035
2,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
24
Kills
10
10
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
4
2
2.75
L
2
6
1
0.42
L
Yemoja
DOUBLEPEN
Yemoja
0
2
0
0
W
Merlin
4
1
5
6.5
L
Nu Wa
Mespall
Nu Wa
2
8
1
0.31
L
Cabrakan
PainfulVD
Cabrakan
5
2
0
2.5
W
4
3
5
2.17
L
Charybdis
Yubó
Charybdis
1
6
1
0.25
W
4
1
7
7.5
W
Arachne
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,825
Damage
29,991
48,520
Taken
49,553
23,649
Mitigated
21,673
10,095
Healing
13,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,565
4,095
0
3,246
9,999
4,115
0
6,407
3,592
0
53,405
L
4,128
909
0
5,161
10,823
4,021
0
2,086
8,737
0
35,612
L
Yemoja
DOUBLEPEN
Yemoja
3,404
807
751
1,363
8,370
4,782
125
2,920
5,450
10,156
0
W
Merlin
7,861
434
0
1,588
6,898
2,561
0
2,388
4,510
82,900
0
L
Nu Wa
Mespall
Nu Wa
6,580
2,202
0
1,362
11,152
3,274
106
4,395
6,594
47,705
0
L
Cabrakan
PainfulVD
Cabrakan
7,329
708
0
3,019
8,173
6,636
841
0
8,173
56,853
0
W
9,498
2,375
0
250
11,027
4,097
0
3,731
7,296
0
68,247
L
Charybdis
Yubó
Charybdis
8,550
4,130
0
1,974
11,035
2,960
607
2,497
8,538
0
52,490
W
4,037
1,234
0
2,058
10,767
8,863
288
3,029
7,738
25,906
0
W
Arachne
5,864
3,901
0
2,953
9,829
4,013
95
1,758
8,071
0
56,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,639
Gold Earned
37,649
464
Minions Killed
386
0
Camps Cleared
0
1,500,004
Distance Traveled
1,316,916
17
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,398
627
80
5
0
312,138
5
L
Thanatos
7,287
486
64
4
0
284,354
4
L
Yemoja
5,986
399
14
1
0
282,749
13
W
Merlin
9,406
627
154
10
0
290,690
1
L
Nu Wa
7,622
508
65
4
0
240,016
6
L
Cabrakan
9,496
633
139
9
0
236,488
7
W
Thor
8,834
589
102
7
0
301,841
4
L
Charybdis
7,258
484
104
7
0
273,309
3
W
Ymir
8,146
543
33
2
0
265,511
4
W
Arachne
8,855
590
95
6
0
329,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role