Player Matchup

Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
BluuJ
Osiris
Level 11
God Stats
3W - 0L
1,670 SR
Queue Stats
5W - 2L
1,620 Elo+
Solo
Cthulhu
Cthulhu
DaLuckyMusquto
Cthulhu
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 16L
1,798 Elo+
Party 1
Mercury
Mercury
ItsConsensual
Mercury
Level 14
God Stats
1W - 0L
1,720 SR
Queue Stats
31W - 7L
1,945 Elo+
Party 1
Hel
Hel
MoistFurrBurger
Hel
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 11L
1,753 Elo+
Party 1
Team Averages
Level 31
1,578 SR
1,723 Elo+

VS

Team Averages
Level 12
1,498 SR
1,541 Elo+
Khepri
Khepri
 
Khepri
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
BIG-JUN004
Terra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,592 Elo+
Party 2
Anubis
Anubis
JimDunIop_Re
Anubis
Level 14
God Stats
8W - 8L
1,523 SR
Queue Stats
30W - 28L
1,559 Elo+
Party 2
Artemis
Artemis
bnbn111222
Artemis
Level 3
God Stats
1W - 1L
1,699 SR
Queue Stats
7W - 8L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
sako20413
Sun Wukong
Level 6
God Stats
0W - 2L
1,268 SR
Queue Stats
18W - 18L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
8 / 0 / 0
6,735
674
7,558
4,783
1,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
BluuJ
Osiris
10
4 / 0 / 1
6,397
640
6,180
6,777
5,183
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 6
5,475
548
3,138
5,518
2,526
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
11
3 / 1 / 1
6,290
629
3,846
5,712
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 4
6,162
616
4,705
5,333
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
0 / 4 / 0
4,261
426
1,539
8,072
3,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Terra
8
1 / 2 / 1
4,995
500
2,134
6,748
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
9
1 / 3 / 1
5,149
515
3,536
6,903
3,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
bnbn111222
Artemis
9
1 / 4 / 0
5,030
503
2,138
5,093
1,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
sako20413
Sun Wukong
9
0 / 3 / 1
5,369
537
2,818
7,026
2,938
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
3
3
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
0
8
L
Khepri
 
Khepri
0
4
0
0
L
Terra
1
2
1
0.75
W
Osiris
BluuJ
Osiris
4
0
1
4.5
W
1
0
6
4
W
Mercury
3
1
1
3.5
L
Anubis
1
3
1
0.5
W
0
2
4
1
L
Artemis
bnbn111222
Artemis
1
4
0
0.25
L
Sun Wukong
sako20413
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,427
Damage
12,165
28,123
Taken
33,842
12,360
Mitigated
13,433
9,962
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,558
5,872
0
1,303
4,783
1,368
1,442
557
4,226
0
51,808
L
Khepri
 
Khepri
1,539
153
0
867
8,072
3,676
0
2,341
5,723
9,290
0
L
Terra
2,134
495
136
2,507
6,748
2,450
0
785
5,919
16,628
0
W
Osiris
BluuJ
Osiris
6,180
2,983
0
2,410
6,777
5,183
602
240
6,537
0
28,593
W
3,138
328
73
1,295
5,518
2,526
58
2,153
3,365
13,045
0
W
Mercury
3,846
2,440
0
1,748
5,712
2,107
0
1,560
4,152
0
41,972
L
Anubis
3,536
130
0
2,477
6,903
3,068
0
3,820
2,721
29,523
0
W
4,705
681
654
2,479
5,333
1,176
0
2,759
2,574
32,879
0
L
Artemis
bnbn111222
Artemis
2,138
959
0
882
5,093
1,301
0
483
4,610
0
22,815
L
Sun Wukong
sako20413
Sun Wukong
2,818
819
0
2,300
7,026
2,938
0
0
7,026
0
23,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
24,804
332
Minions Killed
201
0
Camps Cleared
0
1,048,653
Distance Traveled
889,399
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,735
674
91
9
0
185,903
1
L
Khepri
4,261
426
9
1
0
163,278
2
L
Terra
4,995
500
41
4
0
214,915
4
W
Osiris
6,397
640
57
6
0
210,007
2
W
Cthulhu
5,475
548
22
2
0
206,202
0
W
Mercury
6,290
629
81
8
0
252,718
1
L
Anubis
5,149
515
61
6
0
182,914
2
W
Hel
6,162
616
81
8
0
193,823
1
L
Artemis
5,030
503
45
5
0
162,565
1
L
Sun Wukong
5,369
537
45
5
0
165,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role