Player Matchup

Merlin
Merlin
KudAimer
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 1
Thanatos
Thanatos
RavenHunter1531
Thanatos
Level 97
God Stats
2W - 1L
1,810 SR
Queue Stats
2W - 12L
1,193 Elo+
Party 1
Medusa
Medusa
SoGFlaco
Medusa
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,198 Elo+
Party 1
Nox
Nox
Spazxie
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
486W - 464L
1,563 Elo+
Solo
Ymir
Ymir
xGoldHorseyx
Ymir
Level 28
God Stats
0W - 7L
1,171 SR
Queue Stats
17W - 34L
1,254 Elo+
Party 1
Team Averages
Level 63
1,496 SR
1,288 Elo+

VS

Team Averages
Level 63
1,526 SR
1,451 Elo+
Raijin
Raijin
 
Raijin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
CaptainGordan
Ravana
Level 36
God Stats
2W - 3L
1,598 SR
Queue Stats
180W - 186L
1,442 Elo+
Party 2
King Arthur
King Arthur
Rhonor
King Arthur
Level 48
God Stats
2W - 3L
1,503 SR
Queue Stats
61W - 77L
1,429 Elo+
Party 2
Sobek
Sobek
xXDarkSlasherXx
Sobek
Level 28
God Stats
4W - 4L
1,529 SR
Queue Stats
37W - 50L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KudAimer
Merlin
10
0 / 8 / 1
6,225
389
4,509
8,771
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
12
0 / 7 / 2
6,997
437
6,831
12,437
4,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
SoGFlaco
Medusa
8
0 / 6 / 0
5,486
343
2,728
6,751
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
12
4 / 3 / 0
7,351
459
4,270
9,966
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 6 / 0
5,762
360
1,971
10,986
3,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
14 / 0 / 2
10,994
687
13,422
7,982
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
14
6 / 0 / 5
9,091
568
7,550
7,259
2,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 9
8,207
513
4,013
7,736
4,868
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Rhonor
King Arthur
15
6 / 1 / 0
9,197
575
7,276
10,298
6,039
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 13
8,660
541
3,651
10,806
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
59
4
Kills
30
30
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
14
0
2
15
W
Charybdis
 
Charybdis
6
0
5
8.5
W
1
2
9
2.75
L
Merlin
KudAimer
Merlin
0
8
1
0.06
L
Thanatos
0
7
2
0.14
W
King Arthur
Rhonor
King Arthur
6
1
0
6
L
Medusa
SoGFlaco
Medusa
0
6
0
0
L
Nox
4
3
0
1.33
L
0
6
0
0
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
35,912
48,911
Taken
44,081
14,517
Mitigated
27,097
10,485
Healing
16,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,422
1,339
150
3,808
7,982
2,630
31
2,814
4,916
75,188
0
W
Charybdis
 
Charybdis
7,550
4,199
0
3,094
7,259
2,476
2,386
984
6,177
0
68,683
W
4,013
769
0
774
7,736
4,868
0
2,185
5,467
11,503
33,630
L
Merlin
KudAimer
Merlin
4,509
219
0
142
8,771
2,137
0
4,644
3,850
33,414
0
L
Thanatos
6,831
2,896
0
5,608
12,437
4,167
164
2,438
9,961
0
37,727
W
King Arthur
Rhonor
King Arthur
7,276
1,192
0
3,556
10,298
6,039
844
1,013
9,225
0
44,877
L
Medusa
SoGFlaco
Medusa
2,728
1,189
0
1,110
6,751
1,346
190
2,357
4,291
0
16,536
L
Nox
4,270
481
0
3,395
9,966
2,981
0
4,416
5,353
39,980
0
L
1,971
661
0
230
10,986
3,886
0
3,592
7,257
9,514
0
W
3,651
567
0
4,629
10,806
11,084
437
3,399
7,285
18,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,821
Gold Earned
46,149
265
Minions Killed
435
0
Camps Cleared
0
1,243,184
Distance Traveled
1,567,481
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,994
687
141
9
0
301,339
2
W
Charybdis
9,091
568
109
7
0
307,548
5
W
Ravana
8,207
513
71
4
0
295,052
4
L
Merlin
6,225
389
58
4
0
267,851
1
L
Thanatos
6,997
437
69
4
0
260,600
5
W
King Arthur
9,197
575
92
6
0
333,579
2
L
Medusa
5,486
343
29
2
0
172,556
0
L
Nox
7,351
459
95
6
0
280,763
7
L
Ymir
5,762
360
14
1
0
261,414
1
W
Sobek
8,660
541
22
1
0
329,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role