Player Matchup

Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Platinum III
AdrielPsicologo
Fenrir
Platinum III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
2,112 MMR
Party 2
Persephone
Persephone
Platinum II
Clementïne
Persephone
Platinum II
Level 160
God Stats
2W - 0L
1,870 SR
Queue Stats
9W - 3L
2,201 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,623 SR
1,938 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,669 SR
1,946 MMR
Ares
Ares
Diamond III
EmperorOwl
Ares
Diamond III
Level 118
God Stats
2W - 3L
1,763 SR
Queue Stats
79W - 52L
2,007 MMR
Party 1
Discordia
Discordia
Platinum III
GravyTugboat
Discordia
Platinum III
Level 102
God Stats
9W - 4L
1,721 SR
Queue Stats
58W - 27L
1,901 MMR
Party 1
Osiris
Osiris
Diamond IV
RangerMerlin
Osiris
Diamond IV
Level 156
God Stats
3W - 2L
1,524 SR
Queue Stats
124W - 111L
1,931 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 2 / 9
10,348
739
12,783
19,582
19,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 2 / 8
10,924
780
12,448
18,476
21,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Clementïne
Persephone
14
4 / 3 / 6
10,374
741
15,964
11,790
5,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshAthenaOdinMorgan Le FayTiamat

VS

Bans
ThothCerberusKuzenboSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
9,490
678
10,052
21,321
21,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
GravyTugboat
Discordia
13
4 / 3 / 3
9,870
705
13,016
9,701
5,255
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
12
1 / 4 / 3
8,662
619
13,687
17,347
19,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
7
7
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
9
4.25
W
5
2
8
4.5
W
Persephone
Clementïne
Persephone
4
3
6
2.33
L
2
6
2
0.5
L
Discordia
GravyTugboat
Discordia
4
3
3
1.83
L
Osiris
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,195
Damage
36,755
49,848
Taken
48,369
46,496
Mitigated
45,677
14,092
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,783
2,725
0
5,802
19,582
19,860
1,133
7,720
11,122
0
35,690
W
12,448
3,401
0
3,193
18,476
21,528
314
9,617
8,216
471
30,243
W
Persephone
Clementïne
Persephone
15,964
699
122
4,975
11,790
5,108
647
6,496
4,954
46,458
0
L
10,052
371
0
3,599
21,321
21,218
90
7,243
13,008
18,998
0
L
Discordia
GravyTugboat
Discordia
13,016
418
420
2,600
9,701
5,255
337
3,499
5,849
36,982
0
L
Osiris
13,687
3,916
0
3,424
17,347
19,204
152
5,699
10,994
0
26,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,646
Gold Earned
28,022
157
Minions Killed
97
11
Camps Cleared
1
823,320
Distance Traveled
797,738
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,348
739
39
3
3
285,569
2
W
Fenrir
10,924
780
30
2
4
294,744
0
W
Persephone
10,374
741
88
6
4
243,007
1
L
Ares
9,490
678
12
1
0
254,580
4
L
Discordia
9,870
705
45
3
1
253,888
1
L
Osiris
8,662
619
40
3
0
289,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role