Player Matchup

Artemis
Artemis
Goldfing3r
Artemis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KusH4BuddHa
Merlin
Level 118
God Stats
1W - 3L
1,368 SR
Queue Stats
7W - 16L
1,156 Elo+
Party 1
Cerberus
Cerberus
wulfiebard
Cerberus
Level 5
God Stats
3W - 2L
1,451 SR
Queue Stats
4W - 2L
1,219 Elo+
Party 1
Team Averages
Level 64
1,440 SR
1,292 Elo+

VS

Team Averages
Level 44
1,547 SR
1,244 Elo+
Scylla
Scylla
BigMelloBoi
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,139 Elo+
Party 2
Bakasura
Bakasura
CertifiedStinko
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,139 Elo+
Party 2
Sobek
Sobek
Frostathon
Sobek
Level 107
God Stats
5W - 3L
1,642 SR
Queue Stats
111W - 132L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Goldfing3r
Artemis
13
12 / 4 / 5
9,901
900
13,030
9,727
3,473
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
4 / 1 / 10
8,336
758
7,589
4,793
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
wulfiebard
Cerberus
12
2 / 2 / 15
8,318
756
5,666
11,218
9,350
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 7 / 4
7,927
721
6,211
8,079
2,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
10
4 / 6 / 3
7,650
695
10,286
13,052
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
10
1 / 5 / 2
7,283
662
2,866
10,461
5,710
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
18
Kills
7
7
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
7
4
0.57
L
Bakasura
4
6
3
0.92
L
Sobek
1
5
2
0.4
W
Artemis
Goldfing3r
Artemis
12
4
5
3.63
W
Merlin
4
1
10
9
W
Cerberus
wulfiebard
Cerberus
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
19,363
25,738
Taken
31,592
14,405
Mitigated
13,103
4,467
Healing
4,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,211
389
0
829
8,079
2,594
90
3,655
4,424
20,768
0
L
Bakasura
10,286
7,065
0
2,573
13,052
4,799
0
5,447
7,605
0
20,850
L
Sobek
2,866
0
0
675
10,461
5,710
0
4,466
5,995
7,902
0
W
Artemis
Goldfing3r
Artemis
13,030
5,171
0
1,510
9,727
3,473
1,624
3,334
5,847
0
28,510
W
Merlin
7,589
982
358
809
4,793
1,582
664
2,352
2,170
27,163
0
W
Cerberus
wulfiebard
Cerberus
5,666
659
0
1,790
11,218
9,350
230
3,831
6,483
20,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,555
Gold Earned
22,860
145
Minions Killed
69
6
Camps Cleared
4
542,327
Distance Traveled
520,663
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,927
721
26
2
1
170,143
0
L
Bakasura
7,650
695
37
3
3
183,523
0
L
Sobek
7,283
662
6
1
0
166,997
0
W
Artemis
9,901
900
47
4
0
170,281
0
W
Merlin
8,336
758
38
3
2
191,428
0
W
Cerberus
8,318
756
60
5
4
180,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role