Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Al Prattino
Persephone
Level 86
God Stats
15W - 5L
1,658 SR
Queue Stats
44W - 40L
1,403 Elo+
Party 1
Izanami
Izanami
BeluIa
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,457 Elo+
Party 1
Bakasura
Bakasura
DZ_9861
Bakasura
Level 44
God Stats
3W - 0L
1,718 SR
Queue Stats
38W - 26L
1,462 Elo+
Solo
Hades
Hades
Yungdaggerdck04
Hades
Level 37
God Stats
7W - 6L
1,533 SR
Queue Stats
149W - 167L
1,470 Elo+
Solo
Team Averages
Level 55
1,582 SR
1,458 Elo+

VS

Team Averages
Level 62
1,655 SR
1,399 Elo+
Ymir
Ymir
JT Stapp
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,324 Elo+
Party 2
Fenrir
Fenrir
NexoMaster3
Fenrir
Level 88
God Stats
16W - 14L
1,589 SR
Queue Stats
191W - 193L
1,452 Elo+
Party 2
Charybdis
Charybdis
So1arF1ar3
Charybdis
Level 69
God Stats
1W - 1L
1,796 SR
Queue Stats
50W - 58L
1,393 Elo+
Party 2
Ra
Ra
Striker14569
Ra
Level 106
God Stats
4W - 9L
1,488 SR
Queue Stats
205W - 209L
1,437 Elo+
Party 2
Bellona
Bellona
Vault101waster
Bellona
Level 26
God Stats
1W - 1L
1,903 SR
Queue Stats
7W - 8L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 4 / 8
8,109
579
8,199
13,689
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
Al Prattino
Persephone
15
2 / 0 / 2
8,462
604
5,349
8,521
3,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
BeluIa
Izanami
14
6 / 3 / 2
8,386
599
7,154
7,951
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
DZ_9861
Bakasura
11
0 / 1 / 3
6,571
469
2,523
5,166
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 1 / 0
8,178
584
4,691
6,660
3,609
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 3 / 2
5,705
408
1,602
8,380
6,292
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
12
2 / 4 / 2
7,236
517
5,896
11,223
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
So1arF1ar3
Charybdis
11
2 / 3 / 1
6,238
446
5,078
8,979
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 1 / 0
8,488
606
9,106
7,513
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,194
442
692
7,573
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
8
9
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
4
8
1.75
W
Persephone
Al Prattino
Persephone
2
0
2
3
W
Izanami
BeluIa
Izanami
6
3
2
2.33
W
Bakasura
DZ_9861
Bakasura
0
1
3
1.5
L
Ymir
1
3
2
0.67
L
Fenrir
2
4
2
0.75
L
Charybdis
So1arF1ar3
Charybdis
2
3
1
0.83
L
3
1
0
3
L
0
3
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,916
Damage
22,374
41,987
Taken
43,668
24,798
Mitigated
18,839
16,373
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,199
885
80
3,209
13,689
13,185
156
3,592
10,097
15,580
0
W
Persephone
Al Prattino
Persephone
5,349
526
0
4,806
8,521
3,779
0
2,765
5,756
62,671
0
W
Izanami
BeluIa
Izanami
7,154
3,057
290
3,257
7,951
2,211
779
2,393
5,558
0
63,063
W
Bakasura
DZ_9861
Bakasura
2,523
1,721
0
1,725
5,166
2,014
833
1,361
3,805
0
22,143
L
Ymir
1,602
249
0
0
8,380
6,292
0
1,681
6,699
11,770
0
L
Fenrir
5,896
1,827
0
2,448
11,223
3,440
0
5,408
5,815
0
35,783
L
Charybdis
So1arF1ar3
Charybdis
5,078
1,874
71
3,222
8,979
2,331
0
3,176
5,803
0
38,043
L
9,106
443
342
2,244
7,513
2,342
570
4,846
2,667
65,742
0
L
692
116
0
2,131
7,573
4,434
0
3,382
4,081
0
21,351
W
4,691
898
11
2,995
6,660
3,609
738
597
5,988
41,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,706
Gold Earned
33,861
437
Minions Killed
350
0
Camps Cleared
0
1,323,196
Distance Traveled
1,299,130
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,109
579
25
2
0
262,958
3
W
Persephone
8,462
604
127
9
0
292,079
1
W
Izanami
8,386
599
123
9
0
230,812
3
W
Bakasura
6,571
469
68
5
0
283,124
4
L
Ymir
5,705
408
22
2
0
262,292
0
L
Fenrir
7,236
517
78
6
0
275,458
1
L
Charybdis
6,238
446
71
5
0
228,520
0
L
Ra
8,488
606
129
9
0
282,782
0
L
Bellona
6,194
442
50
4
0
250,078
0
W
Hades
8,178
584
94
7
0
254,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role