Player Matchup

Cupid
Cupid
 
Cupid
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Dylanismagic
Hercules
Level 89
God Stats
1W - 1L
1,788 SR
Queue Stats
28W - 23L
1,617 Elo+
Party 1
Charybdis
Charybdis
OBEY_NATE
Charybdis
Level 124
God Stats
5W - 10L
1,464 SR
Queue Stats
500W - 448L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Quotia
Cthulhu
Level 68
God Stats
22W - 11L
1,675 SR
Queue Stats
28W - 19L
1,632 Elo+
Party 1
Anubis
Anubis
Zardog
Anubis
Level 85
God Stats
1W - 2L
1,857 SR
Queue Stats
35W - 26L
1,615 Elo+
Party 1
Team Averages
Level 97
1,657 SR
1,579 Elo+

VS

Team Averages
Level 109
1,575 SR
1,541 Elo+
Izanami
Izanami
Alan_HN21
Izanami
Level 116
God Stats
10W - 5L
1,862 SR
Queue Stats
144W - 139L
1,589 Elo+
Party 2
Hades
Hades
Hakyuma
Hades
Level 84
God Stats
15W - 9L
1,639 SR
Queue Stats
305W - 287L
1,471 Elo+
Party 2
Pele
Pele
Hakyumii
Pele
Level 101
God Stats
55W - 65L
1,480 SR
Queue Stats
450W - 469L
1,471 Elo+
Party 2
Merlin
Merlin
HipERICKREY57
Merlin
Level 129
God Stats
9W - 10L
1,368 SR
Queue Stats
606W - 555L
1,567 Elo+
Party 2
Ymir
Ymir
xFerw
Ymir
Level 117
God Stats
31W - 30L
1,523 SR
Queue Stats
554W - 453L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
2 / 8 / 0
9,195
400
10,089
14,846
4,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Dylanismagic
Hercules
16
1 / 3 / 0
9,950
433
10,580
19,112
23,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
OBEY_NATE
Charybdis
18
5 / 4 / 7
11,574
503
9,916
19,783
7,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Quotia
Cthulhu
13
0 / 5 / 2
9,264
403
7,517
19,354
19,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Zardog
Anubis
18
6 / 7 / 6
11,373
494
16,624
17,826
9,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alan_HN21
Izanami
20
7 / 1 / 7
14,200
617
21,249
19,256
8,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Hakyuma
Hades
20
4 / 0 / 9
13,924
605
15,043
16,948
17,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
20
8 / 5 / 10
12,979
564
12,414
15,305
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 5 / 13
12,615
548
16,384
14,786
6,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
xFerw
Ymir
18
5 / 3 / 14
13,110
570
8,829
22,592
26,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
14
Kills
27
27
Deaths
14
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
8
0
0.25
W
Izanami
Alan_HN21
Izanami
7
1
7
10.5
L
Hercules
Dylanismagic
Hercules
1
3
0
0.33
W
Hades
Hakyuma
Hades
4
0
9
8.5
W
Pele
8
5
10
2.6
W
3
5
13
1.9
L
Charybdis
OBEY_NATE
Charybdis
5
4
7
2.13
L
Cthulhu
Quotia
Cthulhu
0
5
2
0.2
L
Anubis
Zardog
Anubis
6
7
6
1.29
W
Ymir
xFerw
Ymir
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,726
Damage
73,919
90,921
Taken
88,887
64,210
Mitigated
64,221
18,794
Healing
36,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,089
4,312
593
2,175
14,846
4,521
2,648
4,628
10,218
0
54,820
W
Izanami
Alan_HN21
Izanami
21,249
17,172
0
9,506
19,256
8,060
8,147
4,822
14,434
0
155,235
L
Hercules
Dylanismagic
Hercules
10,580
1,767
0
2,985
19,112
23,657
200
11,188
7,924
0
62,043
W
Hades
Hakyuma
Hades
15,043
760
934
12,741
16,948
17,490
1,782
1,894
15,054
84,376
0
W
Pele
12,414
1,649
0
1,353
15,305
5,734
456
5,352
9,953
0
77,978
W
16,384
1,137
151
4,104
14,786
6,402
1,833
7,031
7,755
72,792
0
L
Charybdis
OBEY_NATE
Charybdis
9,916
4,822
0
3,653
19,783
7,026
1,673
9,864
9,919
0
70,996
L
Cthulhu
Quotia
Cthulhu
7,517
674
0
2,466
19,354
19,416
0
5,079
14,275
34,896
0
L
Anubis
Zardog
Anubis
16,624
1,203
0
6,922
17,826
9,590
30
9,497
8,329
82,493
0
W
Ymir
xFerw
Ymir
8,829
880
0
7,312
22,592
26,535
216
7,164
15,428
43,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,356
Gold Earned
66,828
506
Minions Killed
678
0
Camps Cleared
0
1,971,125
Distance Traveled
2,157,870
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,195
400
88
4
0
378,564
6
W
Izanami
14,200
617
249
11
0
442,493
5
L
Hercules
9,950
433
118
5
0
412,231
5
W
Hades
13,924
605
168
7
0
404,783
7
W
Pele
12,979
564
103
4
0
478,054
1
W
Merlin
12,615
548
121
5
0
390,638
5
L
Charybdis
11,574
503
127
6
0
389,309
4
L
Cthulhu
9,264
403
55
2
0
423,900
5
L
Anubis
11,373
494
118
5
0
367,121
5
W
Ymir
13,110
570
37
2
0
441,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role