Player Matchup

Thoth
Thoth
CHIMICHANGAKING
Thoth
Level 65
God Stats
1W - 7L
1,069 SR
Queue Stats
316W - 293L
1,576 Elo+
Party 1
Horus
Horus
CoLtFiRe05
Horus
Level 118
God Stats
2W - 1L
1,659 SR
Queue Stats
213W - 219L
1,579 Elo+
Party 1
Chernobog
Chernobog
TinyTrinkets
Chernobog
Level 154
God Stats
1W - 1L
1,593 SR
Queue Stats
268W - 200L
1,669 Elo+
Party 1
Team Averages
Level 112
1,440 SR
1,608 Elo+

VS

Team Averages
Level 53
1,768 SR
1,779 Elo+
King Arthur
King Arthur
Elgirl7378
King Arthur
Level 23
God Stats
1W - 0L
1,764 SR
Queue Stats
20W - 3L
1,881 Elo+
Party 2
Horus
Horus
Grok69
Horus
Level 52
God Stats
9W - 1L
1,946 SR
Queue Stats
132W - 81L
1,692 Elo+
Party 2
Scylla
Scylla
Joltive
Scylla
Level 85
God Stats
2W - 1L
1,593 SR
Queue Stats
212W - 120L
1,764 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 6
9,766
610
10,220
12,166
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Horus
14
6 / 4 / 3
11,690
731
6,149
21,919
31,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
TinyTrinkets
Chernobog
12
2 / 11 / 4
9,933
621
10,644
15,382
6,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elgirl7378
King Arthur
15
4 / 4 / 15
11,055
691
13,065
17,917
13,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Grok69
Horus
15
2 / 2 / 13
11,365
710
5,231
15,798
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Joltive
Scylla
16
17 / 4 / 5
13,223
826
26,114
13,511
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
10
Kills
23
23
Deaths
10
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
L
Horus
6
4
3
1.88
W
King Arthur
Elgirl7378
King Arthur
4
4
15
2.88
W
Horus
Grok69
Horus
2
2
13
4.25
W
Scylla
Joltive
Scylla
17
4
5
4.88
L
Chernobog
TinyTrinkets
Chernobog
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,013
Damage
44,410
49,467
Taken
47,226
44,032
Mitigated
36,009
6,622
Healing
21,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,220
554
0
419
12,166
5,170
0
8,945
3,221
31,336
0
L
Horus
6,149
3,245
1,075
4,598
21,919
31,924
0
10,241
11,678
0
15,900
W
King Arthur
Elgirl7378
King Arthur
13,065
2,762
0
4,007
17,917
13,577
901
4,283
13,634
0
52,974
W
Horus
Grok69
Horus
5,231
2,631
4,507
7,708
15,798
18,162
401
3,511
12,287
0
10,022
W
Scylla
Joltive
Scylla
26,114
2,489
834
4,051
13,511
4,270
1,635
3,375
10,136
65,511
0
L
Chernobog
TinyTrinkets
Chernobog
10,644
5,998
0
530
15,382
6,938
0
7,277
8,105
0
35,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,389
Gold Earned
35,643
130
Minions Killed
182
4
Camps Cleared
9
726,698
Distance Traveled
803,541
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,766
610
52
3
2
228,333
0
L
Horus
11,690
731
22
1
0
252,370
2
W
King Arthur
11,055
691
76
5
6
274,343
0
W
Horus
11,365
710
8
1
0
261,380
2
W
Scylla
13,223
826
98
6
3
267,818
2
L
Chernobog
9,933
621
56
4
2
245,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role