Player Matchup

Chiron
Chiron
DontSmokeMyWeed
Chiron
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 37L
1,453 Elo+
Party 2
Sobek
Sobek
momolife
Sobek
Level 79
God Stats
4W - 0L
1,788 SR
Queue Stats
16W - 12L
1,776 Elo+
Party 2
Raijin
Raijin
smokecones
Raijin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 61L
1,410 Elo+
Party 2
Team Averages
Level 90
1,596 SR
1,546 Elo+

VS

Team Averages
Level 74
1,500 SR
1,500 Elo+
Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
talamouse
Danzaburou
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
8,171
743
12,107
6,484
2,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sobek
momolife
Sobek
12
1 / 1 / 9
8,343
758
2,946
8,523
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
smokecones
Raijin
13
9 / 0 / 4
9,064
824
7,115
4,245
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 1
6,434
585
5,025
8,156
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
9
1 / 5 / 0
6,422
584
2,755
8,421
1,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
talamouse
Danzaburou
8
0 / 7 / 1
5,998
545
2,199
7,813
1,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
1
0.5
L
Charybdis
 
Charybdis
1
5
0
0.2
W
3
0
9
7.5
W
Sobek
momolife
Sobek
1
1
9
5.5
W
Raijin
smokecones
Raijin
9
0
4
11
L
Danzaburou
talamouse
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,168
Damage
9,979
19,252
Taken
24,390
11,867
Mitigated
5,396
11,347
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,025
380
0
1,100
8,156
1,687
0
2,586
5,361
23,665
0
L
Charybdis
 
Charybdis
2,755
1,687
0
199
8,421
1,883
0
2,871
5,309
0
7,409
W
12,107
4,741
713
4,171
6,484
2,044
563
2,176
4,094
0
48,499
W
Sobek
momolife
Sobek
2,946
111
0
4,298
8,523
8,517
102
1,706
6,599
11,816
0
W
Raijin
smokecones
Raijin
7,115
878
0
2,165
4,245
1,306
1,268
1,589
2,488
28,867
0
L
Danzaburou
talamouse
Danzaburou
2,199
572
0
564
7,813
1,826
0
3,910
3,659
0
11,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
18,854
155
Minions Killed
87
10
Camps Cleared
1
635,128
Distance Traveled
577,472
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,434
585
42
4
0
225,475
4
L
Charybdis
6,422
584
26
2
1
187,702
1
W
Chiron
8,171
743
74
7
4
213,519
5
W
Sobek
8,343
758
22
2
1
223,266
3
W
Raijin
9,064
824
59
5
5
198,343
1
L
Danzaburou
5,998
545
19
2
0
164,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role