Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
OnePunMans
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,515 Elo+
Solo
Chang'e
Chang'e
YonatronCarmesi
Chang'e
Level 18
God Stats
1W - 2L
1,323 SR
Queue Stats
92W - 77L
1,576 Elo+
Party 1
Fenrir
Fenrir
cFSirBeanz
Fenrir
Level 24
God Stats
1W - 5L
1,307 SR
Queue Stats
92W - 76L
1,622 Elo+
Solo
Sobek
Sobek
xVargitas
Sobek
Level 29
God Stats
1W - 1L
1,406 SR
Queue Stats
34W - 35L
1,542 Elo+
Party 1
Team Averages
Level 23
1,407 SR
1,551 Elo+

VS

Team Averages
Level 44
1,689 SR
1,644 Elo+
Nemesis
Nemesis
BeanClamp
Nemesis
Level 23
God Stats
3W - 0L
1,892 SR
Queue Stats
65W - 17L
1,758 Elo+
Party 2
Poseidon
Poseidon
JamesBeanPlease
Poseidon
Level 13
God Stats
4W - 0L
1,919 SR
Queue Stats
75W - 10L
1,808 Elo+
Party 2
Bacchus
Bacchus
Toddzillaw
Bacchus
Level 124
God Stats
3W - 2L
1,592 SR
Queue Stats
80W - 68L
1,632 Elo+
Party 2
Gilgamesh
Gilgamesh
angel-melga2
Gilgamesh
Level 29
God Stats
1W - 1L
1,544 SR
Queue Stats
31W - 31L
1,507 Elo+
Solo
Apollo
Apollo
n3rvios24
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 46L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 0
5,855
732
3,609
3,011
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
OnePunMans
Artemis
8
3 / 2 / 0
5,105
638
4,205
4,530
1,267
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 2
4,212
527
2,039
5,371
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
cFSirBeanz
Fenrir
7
2 / 5 / 0
4,674
584
3,211
7,427
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
xVargitas
Sobek
4
0 / 3 / 1
3,650
456
578
3,983
2,183
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BeanClamp
Nemesis
7
2 / 1 / 2
4,827
603
3,818
5,256
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Poseidon
10
7 / 1 / 2
6,296
787
4,728
3,353
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Toddzillaw
Bacchus
7
2 / 0 / 5
4,605
576
2,920
2,626
1,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
angel-melga2
Gilgamesh
8
0 / 2 / 0
4,137
517
843
4,907
1,810
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
n3rvios24
Apollo
9
3 / 3 / 1
5,198
650
3,234
5,088
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
7
Kills
14
14
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
0
0
2
W
Nemesis
BeanClamp
Nemesis
2
1
2
3
W
Poseidon
7
1
2
8
L
Artemis
OnePunMans
Artemis
3
2
0
1.5
W
Bacchus
Toddzillaw
Bacchus
2
0
5
4.5
L
0
4
2
0.25
W
Gilgamesh
angel-melga2
Gilgamesh
0
2
0
0
L
Fenrir
cFSirBeanz
Fenrir
2
5
0
0.4
W
Apollo
n3rvios24
Apollo
3
3
1
1.17
L
Sobek
xVargitas
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,642
Damage
15,543
24,322
Taken
21,230
8,190
Mitigated
6,921
6,785
Healing
4,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,609
2,067
0
878
3,011
1,167
42
336
2,675
0
37,090
W
Nemesis
BeanClamp
Nemesis
3,818
1,842
0
2,604
5,256
1,466
0
1,031
4,225
0
20,514
W
Poseidon
4,728
814
0
702
3,353
807
301
575
2,778
32,905
0
L
Artemis
OnePunMans
Artemis
4,205
2,191
0
1,499
4,530
1,267
558
655
3,875
0
23,488
W
Bacchus
Toddzillaw
Bacchus
2,920
611
0
365
2,626
1,250
61
845
1,781
6,021
0
L
2,039
411
326
1,530
5,371
1,360
0
2,068
3,157
15,958
0
W
Gilgamesh
angel-melga2
Gilgamesh
843
255
0
34
4,907
1,810
0
0
4,907
0
13,626
L
Fenrir
cFSirBeanz
Fenrir
3,211
731
0
1,448
7,427
2,213
0
3,167
4,082
0
15,451
W
Apollo
n3rvios24
Apollo
3,234
1,617
0
952
5,088
1,588
0
166
4,922
0
24,987
L
Sobek
xVargitas
Sobek
578
30
57
1,047
3,983
2,183
0
1,056
2,885
4,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,496
Gold Earned
25,063
205
Minions Killed
213
0
Camps Cleared
0
708,826
Distance Traveled
833,639
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,855
732
84
11
0
146,924
3
W
Nemesis
4,827
603
44
6
0
187,755
3
W
Poseidon
6,296
787
79
10
0
166,904
4
L
Artemis
5,105
638
44
6
0
139,804
0
W
Bacchus
4,605
576
8
1
0
174,788
1
L
Chang'e
4,212
527
33
4
0
154,976
2
W
Gilgamesh
4,137
517
33
4
0
150,151
1
L
Fenrir
4,674
584
31
4
0
163,382
3
W
Apollo
5,198
650
49
6
0
154,041
2
L
Sobek
3,650
456
13
2
0
103,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role