Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BatZombie16
Charybdis
Level 151
God Stats
3W - 8L
1,399 SR
Queue Stats
186W - 232L
1,439 Elo+
Solo
Cthulhu
Cthulhu
GodOfNEWBS
Cthulhu
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 275L
1,469 Elo+
Solo
Awilix
Awilix
XHAUNTEDMONKEYX
Awilix
Level 123
God Stats
0W - 3L
1,308 SR
Queue Stats
59W - 112L
1,413 Elo+
Solo
Terra
Terra
griffo111
Terra
Level 157
God Stats
0W - 1L
1,649 SR
Queue Stats
107W - 104L
1,532 Elo+
Solo
Team Averages
Level 145
1,471 SR
1,470 Elo+

VS

Team Averages
Level 128
1,644 SR
1,485 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BIG_BAND_MEATY
Ra
Level 99
God Stats
7W - 5L
1,616 SR
Queue Stats
221W - 272L
1,478 Elo+
Solo
Scylla
Scylla
Bulgarianspy9
Scylla
Level 104
God Stats
29W - 22L
1,570 SR
Queue Stats
163W - 181L
1,454 Elo+
Party 1
Thor
Thor
HolyCowMoo
Thor
Level 154
God Stats
8W - 4L
1,686 SR
Queue Stats
144W - 142L
1,541 Elo+
Solo
Ganesha
Ganesha
MetaBhreat
Ganesha
Level 124
God Stats
4W - 2L
1,847 SR
Queue Stats
99W - 96L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 0
5,586
466
2,206
7,410
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
BatZombie16
Charybdis
10
0 / 1 / 0
5,785
482
4,563
6,047
1,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
GodOfNEWBS
Cthulhu
12
0 / 1 / 0
6,578
548
5,577
9,313
6,424
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 0
5,278
440
809
5,651
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
griffo111
Terra
8
0 / 3 / 0
5,152
429
1,537
9,198
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 0 / 0
6,872
573
4,252
5,219
1,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 0 / 3
6,957
580
2,482
5,758
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 2
6,691
558
5,986
3,247
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 3
7,387
616
6,469
7,547
3,311
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
MetaBhreat
Ganesha
9
0 / 0 / 4
5,909
492
3,151
5,776
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
9
9
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Charybdis
 
Charybdis
2
0
0
2
W
2
0
3
3.5
L
Charybdis
BatZombie16
Charybdis
0
1
0
0
W
3
0
2
4
L
Cthulhu
GodOfNEWBS
Cthulhu
0
1
0
0
W
2
0
3
3.5
W
Ganesha
MetaBhreat
Ganesha
0
0
4
2
L
0
2
0
0
L
Terra
griffo111
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,692
Damage
22,340
37,619
Taken
27,547
16,461
Mitigated
11,117
14,172
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,206
257
0
4,478
7,410
1,813
50
3,159
3,982
30,445
0
W
Charybdis
 
Charybdis
4,252
2,444
0
2,211
5,219
1,349
556
571
4,634
0
48,618
W
2,482
773
778
3,949
5,758
1,945
0
1,906
3,766
42,450
0
L
Charybdis
BatZombie16
Charybdis
4,563
3,194
0
2,336
6,047
1,424
376
894
5,153
0
40,585
W
5,986
259
0
395
3,247
976
0
1,144
2,023
37,364
0
L
Cthulhu
GodOfNEWBS
Cthulhu
5,577
933
0
4,255
9,313
6,424
0
1,386
7,287
45,202
0
W
6,469
2,024
0
3,532
7,547
3,311
0
4,082
3,465
0
45,202
W
Ganesha
MetaBhreat
Ganesha
3,151
346
0
2,110
5,776
3,536
0
1,551
4,187
15,438
0
L
809
353
0
1,107
5,651
1,840
0
2,093
3,430
0
25,700
L
Terra
griffo111
Terra
1,537
199
352
1,644
9,198
4,960
0
3,565
5,413
12,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,379
Gold Earned
33,816
314
Minions Killed
386
0
Camps Cleared
0
1,168,957
Distance Traveled
1,202,665
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,586
466
78
7
0
222,986
3
W
Charybdis
6,872
573
115
10
0
220,266
3
W
Ra
6,957
580
91
8
0
238,631
6
L
Charybdis
5,785
482
72
6
0
200,328
2
W
Scylla
6,691
558
73
6
0
241,336
3
L
Cthulhu
6,578
548
91
8
0
242,837
2
W
Thor
7,387
616
105
9
0
253,389
2
W
Ganesha
5,909
492
2
0
0
249,043
9
L
Awilix
5,278
440
52
4
0
280,209
3
L
Terra
5,152
429
21
2
0
222,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role