Player Matchup

Danzaburou
Danzaburou
Deku 13RUST
Danzaburou
Level 112
God Stats
2W - 4L
1,573 SR
Queue Stats
129W - 68L
1,638 Elo+
Party 2
Tyr
Tyr
ReneMdz
Tyr
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 72L
1,748 Elo+
Party 2
Raijin
Raijin
TenienteRUST
Raijin
Level 128
God Stats
1W - 2L
1,190 SR
Queue Stats
143W - 69L
1,731 Elo+
Party 2
Team Averages
Level 89
1,421 SR
1,706 Elo+

VS

Team Averages
Level 23
1,498 SR
1,353 Elo+
Thor
Thor
BouncedChain92
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
JBenjimin1407
Cthulhu
Level 41
God Stats
2W - 0L
1,495 SR
Queue Stats
25W - 33L
1,331 Elo+
Solo
Baba Yaga
Baba Yaga
YoHanEternal
Baba Yaga
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deku 13RUST
Danzaburou
11
5 / 0 / 7
8,083
808
4,904
4,704
1,621
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
12
9 / 2 / 6
8,612
861
10,540
12,275
7,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
9
1 / 0 / 7
6,657
666
4,221
3,242
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 2
6,004
600
2,098
7,572
2,245
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
10
2 / 6 / 0
7,155
716
5,972
13,564
7,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baba Yaga
YoHanEternal
Baba Yaga
10
0 / 2 / 2
6,282
628
5,787
5,639
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
2
2
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
7
2
0.14
L
Danzaburou
Deku 13RUST
Danzaburou
5
0
7
8.5
W
Cthulhu
2
6
0
0.33
L
Tyr
9
2
6
6
L
Raijin
1
0
7
4.5
W
Baba Yaga
YoHanEternal
Baba Yaga
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
13,857
20,221
Taken
26,775
9,952
Mitigated
11,846
10,332
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,098
697
0
0
7,572
2,245
0
724
6,620
0
6,461
L
Danzaburou
Deku 13RUST
Danzaburou
4,904
2,216
0
2,095
4,704
1,621
1,520
2,720
1,865
0
23,022
W
Cthulhu
5,972
341
43
1,896
13,564
7,043
0
2,713
10,175
15,122
0
L
Tyr
10,540
2,278
0
7,321
12,275
7,379
290
7,219
4,528
0
20,236
L
Raijin
4,221
363
0
916
3,242
952
497
2,222
900
17,472
0
W
Baba Yaga
YoHanEternal
Baba Yaga
5,787
620
0
1,530
5,639
2,558
0
902
4,403
24,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
19,441
99
Minions Killed
71
7
Camps Cleared
2
488,780
Distance Traveled
535,518
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,004
600
12
1
0
157,736
0
L
Danzaburou
8,083
808
50
5
3
161,293
1
W
Cthulhu
7,155
716
18
2
1
180,399
3
L
Tyr
8,612
861
21
2
1
208,492
3
L
Raijin
6,657
666
28
3
3
118,995
2
W
Baba Yaga
6,282
628
41
4
1
197,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role