Player Matchup

Da Ji
Da Ji
Ashe898
Da Ji
Level 17
God Stats
1W - 3L
1,303 SR
Queue Stats
25W - 47L
1,332 Elo+
Party 1
Sobek
Sobek
LaxBro1134
Sobek
Level 11
God Stats
4W - 9L
1,301 SR
Queue Stats
21W - 56L
1,162 Elo+
Party 1
Ra
Ra
Purekiller85
Ra
Level 33
God Stats
3W - 1L
1,805 SR
Queue Stats
31W - 47L
1,380 Elo+
Party 1
Team Averages
Level 20
1,470 SR
1,291 Elo+

VS

Team Averages
Level 61
1,500 SR
1,230 Elo+
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
slattslimes
Anhur
Level 16
God Stats
0W - 1L
1,719 SR
Queue Stats
6W - 15L
1,055 Elo+
Party 2
Hades
Hades
weeny_sparkle698
Hades
Level 27
God Stats
0W - 1L
1,281 SR
Queue Stats
8W - 13L
1,135 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ashe898
Da Ji
9
4 / 4 / 5
7,083
708
3,801
6,079
2,145
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
10
0 / 0 / 10
6,606
661
1,819
4,796
3,386
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
8 / 4 / 4
7,897
790
13,126
8,734
2,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 3
7,642
764
6,085
7,867
5,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 5 / 4
7,371
737
5,315
7,044
2,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 5
6,169
617
2,141
8,996
3,987
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
8
8
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
0
3
6.5
W
Da Ji
Ashe898
Da Ji
4
4
5
1.63
W
Sobek
0
0
10
5
W
8
4
4
2.5
L
3
5
4
1
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,746
Damage
13,541
19,609
Taken
23,907
8,199
Mitigated
11,360
4,419
Healing
6,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,085
1,246
0
3,477
7,867
5,290
0
4,943
2,924
0
19,254
W
Da Ji
Ashe898
Da Ji
3,801
791
0
250
6,079
2,145
150
119
5,960
0
10,851
W
Sobek
1,819
116
0
376
4,796
3,386
274
1,156
3,640
4,024
0
W
13,126
2,359
1,601
2,192
8,734
2,668
459
1,329
7,405
40,530
0
L
5,315
3,131
0
1,068
7,044
2,083
0
3,721
3,323
0
13,264
L
2,141
244
337
1,184
8,996
3,987
0
6,724
2,272
9,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,586
Gold Earned
21,182
90
Minions Killed
71
4
Camps Cleared
4
535,708
Distance Traveled
460,158
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,642
764
35
4
2
194,044
1
W
Da Ji
7,083
708
19
2
0
177,829
4
W
Sobek
6,606
661
2
0
0
198,817
0
W
Ra
7,897
790
69
7
4
159,062
1
L
Anhur
7,371
737
22
2
1
133,994
0
L
Hades
6,169
617
14
1
1
132,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role