Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Beanvu
Cthulhu
Level 155
God Stats
2W - 1L
1,549 SR
Queue Stats
27W - 11L
1,724 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Cruut
Morgan Le Fay
Level 114
God Stats
1W - 0L
1,771 SR
Queue Stats
46W - 47L
1,606 Elo+
Party 2
Mercury
Mercury
Raikiio
Mercury
Level 17
God Stats
2W - 0L
1,749 SR
Queue Stats
5W - 0L
1,811 Elo+
Party 2
Charybdis
Charybdis
SowwyOwO
Charybdis
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 59L
1,702 Elo+
Party 2
Team Averages
Level 96
1,614 SR
1,668 Elo+

VS

Team Averages
Level 120
1,536 SR
1,514 Elo+
Raijin
Raijin
DeRpxSnipes23
Raijin
Level 47
God Stats
4W - 4L
1,500 SR
Queue Stats
65W - 38L
1,635 Elo+
Solo
Arachne
Arachne
OleAshcan
Arachne
Level 129
God Stats
37W - 32L
1,633 SR
Queue Stats
250W - 245L
1,489 Elo+
Party 1
Neith
Neith
acidburn37
Neith
Level 160
God Stats
65W - 72L
1,568 SR
Queue Stats
860W - 826L
1,482 Elo+
Party 1
Set
Set
iamjackfrost
Set
Level 137
God Stats
5W - 5L
1,439 SR
Queue Stats
196W - 186L
1,478 Elo+
Party 3
Sylvanus
Sylvanus
quimchi
Sylvanus
Level 129
God Stats
14W - 16L
1,540 SR
Queue Stats
97W - 110L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
6 / 4 / 6
10,848
603
17,863
12,864
7,530
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Beanvu
Cthulhu
14
5 / 0 / 10
9,508
528
8,399
11,697
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Cruut
Morgan Le Fay
16
1 / 5 / 7
9,285
516
4,559
8,382
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Raikiio
Mercury
17
6 / 3 / 6
10,794
600
7,992
11,408
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
SowwyOwO
Charybdis
16
4 / 4 / 8
10,190
566
10,623
12,685
4,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
9,375
521
5,663
11,493
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
OleAshcan
Arachne
15
7 / 4 / 4
9,858
548
8,810
13,890
4,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
2 / 2 / 5
9,826
546
8,757
11,375
3,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 1
8,747
486
3,354
13,215
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
quimchi
Sylvanus
12
2 / 7 / 2
7,664
426
5,874
18,199
8,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
22
Kills
16
16
Deaths
22
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
4
6
2.25
W
Cthulhu
Beanvu
Cthulhu
5
0
10
10
W
Morgan Le Fay
Cruut
Morgan Le Fay
1
5
7
0.9
L
3
4
3
1.13
L
Arachne
OleAshcan
Arachne
7
4
4
2.25
W
Mercury
Raikiio
Mercury
6
3
6
3
W
Charybdis
SowwyOwO
Charybdis
4
4
8
2
L
Neith
2
2
5
2.25
L
2
5
1
0.5
L
Sylvanus
quimchi
Sylvanus
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,436
Damage
32,458
57,036
Taken
68,172
35,806
Mitigated
27,015
12,054
Healing
19,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
17,863
1,997
175
3,178
12,864
7,530
357
2,047
10,817
66,466
0
W
Cthulhu
Beanvu
Cthulhu
8,399
653
258
1,693
11,697
13,773
270
2,858
8,839
28,006
0
W
Morgan Le Fay
Cruut
Morgan Le Fay
4,559
407
0
424
8,382
3,215
320
2,698
5,684
58,140
0
L
5,663
459
0
1,919
11,493
4,068
171
7,490
4,003
60,425
0
L
Arachne
OleAshcan
Arachne
8,810
5,398
0
2,834
13,890
4,823
0
4,829
9,061
0
60,016
W
Mercury
Raikiio
Mercury
7,992
3,998
0
2,235
11,408
6,486
465
2,117
9,291
0
76,486
W
Charybdis
SowwyOwO
Charybdis
10,623
4,520
0
4,091
12,685
4,802
2,993
1,879
10,806
0
83,260
L
Neith
8,757
927
0
4,645
11,375
3,877
822
7,637
3,738
0
58,957
L
3,354
1,154
0
2,796
13,215
5,608
0
3,782
9,433
0
59,379
L
Sylvanus
quimchi
Sylvanus
5,874
720
1,579
5,558
18,199
8,639
0
7,083
11,116
21,393
8,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,625
Gold Earned
45,470
509
Minions Killed
492
0
Camps Cleared
0
1,785,318
Distance Traveled
1,680,262
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,848
603
114
6
0
340,136
3
W
Cthulhu
9,508
528
32
2
0
369,745
13
W
Morgan Le Fay
9,285
516
112
6
0
336,930
2
L
Raijin
9,375
521
119
7
0
291,887
9
L
Arachne
9,858
548
89
5
0
404,311
2
W
Mercury
10,794
600
118
7
0
441,021
2
W
Charybdis
10,190
566
133
7
0
297,486
3
L
Neith
9,826
546
129
7
0
340,033
5
L
Set
8,747
486
110
6
0
326,407
2
L
Sylvanus
7,664
426
45
3
0
317,624
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role