Player Matchup

Cerberus
Cerberus
Anubisk1
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,302 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FrostMG2
Morgan Le Fay
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 79L
1,320 Elo+
Party 2
Horus
Horus
Merseker
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,535 Elo+
Party 2
Izanami
Izanami
REBELDI
Izanami
Level 125
God Stats
1W - 3L
1,484 SR
Queue Stats
58W - 69L
1,227 Elo+
Party 2
Nemesis
Nemesis
Zenpa91
Nemesis
Level 123
God Stats
14W - 5L
1,577 SR
Queue Stats
117W - 125L
1,326 Elo+
Party 2
Team Averages
Level 85
1,512 SR
1,342 Elo+

VS

Team Averages
Level 66
1,683 SR
1,640 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
DaFavPradeje
Medusa
Level 48
God Stats
11W - 2L
1,989 SR
Queue Stats
119W - 57L
1,696 Elo+
Party 1
Neith
Neith
Pradeje
Neith
Level 58
God Stats
10W - 5L
1,596 SR
Queue Stats
320W - 173L
1,689 Elo+
Party 1
Hercules
Hercules
TTVSonPradeje
Hercules
Level 82
God Stats
65W - 25L
1,832 SR
Queue Stats
527W - 261L
1,663 Elo+
Party 1
Fenrir
Fenrir
edfear10
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,653 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anubisk1
Cerberus
5
0 / 4 / 0
4,077
371
1,162
5,709
1,627
Morgan Le Fay
FrostMG2
Morgan Le Fay
9
0 / 2 / 0
5,079
462
3,414
6,730
2,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Merseker
Horus
7
0 / 5 / 0
4,318
393
860
6,504
2,419
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
REBELDI
Izanami
9
0 / 2 / 0
5,338
485
1,399
5,507
1,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Zenpa91
Nemesis
8
0 / 7 / 0
5,055
460
1,994
8,635
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
2 / 0 / 4
5,848
532
1,106
5,310
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
10
0 / 0 / 3
5,885
535
2,757
4,201
1,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
Pradeje
Neith
12
2 / 0 / 7
7,229
657
5,606
4,549
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
TTVSonPradeje
Hercules
12
11 / 0 / 1
7,816
711
6,489
5,416
4,176
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
edfear10
Fenrir
10
5 / 0 / 3
6,508
592
3,868
6,664
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
20
20
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
4
4
L
Cerberus
Anubisk1
Cerberus
0
4
0
0
W
Medusa
0
0
3
1.5
L
Morgan Le Fay
FrostMG2
Morgan Le Fay
0
2
0
0
L
Horus
Merseker
Horus
0
5
0
0
W
Neith
Pradeje
Neith
2
0
7
5.5
L
Izanami
REBELDI
Izanami
0
2
0
0
W
Hercules
TTVSonPradeje
Hercules
11
0
1
11.5
L
Nemesis
Zenpa91
Nemesis
0
7
0
0
W
Fenrir
edfear10
Fenrir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,829
Damage
19,826
33,085
Taken
26,140
10,260
Mitigated
12,315
5,184
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
1,106
137
0
701
5,310
2,904
0
404
4,906
15,125
0
L
Cerberus
Anubisk1
Cerberus
1,162
353
0
527
5,709
1,627
0
191
5,518
7,020
0
W
Medusa
2,757
1,406
0
1,706
4,201
1,119
1,471
332
3,869
0
36,928
L
Morgan Le Fay
FrostMG2
Morgan Le Fay
3,414
317
0
2,212
6,730
2,243
0
192
6,538
25,922
0
L
Horus
Merseker
Horus
860
429
0
377
6,504
2,419
153
21
6,483
0
9,566
W
Neith
Pradeje
Neith
5,606
1,894
0
1,736
4,549
1,726
1,102
2,653
1,896
0
42,409
L
Izanami
REBELDI
Izanami
1,399
624
0
1,366
5,507
1,654
0
135
5,372
0
28,004
W
Hercules
TTVSonPradeje
Hercules
6,489
2,383
0
2,903
5,416
4,176
0
427
4,989
0
31,203
L
Nemesis
Zenpa91
Nemesis
1,994
784
0
702
8,635
2,317
108
567
8,068
0
31,632
W
Fenrir
edfear10
Fenrir
3,868
1,599
0
3,746
6,664
2,390
407
820
5,844
0
31,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,867
Gold Earned
33,286
196
Minions Killed
294
0
Camps Cleared
0
934,591
Distance Traveled
1,020,958
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,848
532
14
1
0
214,163
4
L
Cerberus
4,077
371
15
1
0
189,042
2
W
Medusa
5,885
535
63
6
0
209,362
3
L
Morgan Le Fay
5,079
462
38
3
0
195,474
4
L
Horus
4,318
393
11
1
0
171,660
1
W
Neith
7,229
657
94
9
0
192,122
1
L
Izanami
5,338
485
67
6
0
167,448
3
W
Hercules
7,816
711
63
6
0
189,572
1
L
Nemesis
5,055
460
65
6
0
210,967
3
W
Fenrir
6,508
592
60
5
0
215,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role