Player Matchup

Set
Set
Finnlo1843
Set
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 8L
1,456 Elo+
Party 2
Artio
Artio
Ihaveautsms
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,899 Elo+
Party 2
Vulcan
Vulcan
StealthMode7777
Vulcan
Level 13
God Stats
1W - 2L
1,633 SR
Queue Stats
26W - 16L
1,680 Elo+
Party 2
Hou Yi
Hou Yi
masterninja44
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nike
Nike
spiffycook
Nike
Level 7
God Stats
3W - 1L
1,987 SR
Queue Stats
5W - 2L
1,766 Elo+
Party 2
Team Averages
Level 9
1,624 SR
1,660 Elo+

VS

Team Averages
Level 21
1,500 SR
1,555 Elo+
Guan Yu
Guan Yu
Dirtyjoke135
Guan Yu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,531 Elo+
Solo
Hun Batz
Hun Batz
DizzyDwarfz
Hun Batz
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 64L
1,563 Elo+
Party 1
Cerberus
Cerberus
EvilTaco6950
Cerberus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,605 Elo+
Party 1
Ra
Ra
Probeh
Ra
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 123L
1,567 Elo+
Solo
Chronos
Chronos
fartsuckerberg
Chronos
Level 43
God Stats
5W - 0L
1,500 SR
Queue Stats
145W - 137L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
9,613
458
6,242
17,911
7,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 1 / 0
5,899
281
881
5,415
1,641
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
12 / 1 / 2
13,782
656
36,987
17,765
7,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 3 / 0
5,869
279
868
3,647
524
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 0
6,154
293
1,861
5,369
1,578
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dirtyjoke135
Guan Yu
18
4 / 2 / 4
12,547
597
15,862
20,886
21,129
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
DizzyDwarfz
Hun Batz
13
1 / 3 / 4
10,279
489
7,272
13,154
5,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
EvilTaco6950
Cerberus
13
0 / 3 / 5
10,048
478
2,114
17,498
16,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
18
2 / 1 / 1
12,157
579
3,510
12,558
5,003
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 5 / 1
11,638
554
9,669
14,558
6,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
14
Kills
12
13
Deaths
14
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Dirtyjoke135
Guan Yu
4
2
4
3
W
Hun Batz
DizzyDwarfz
Hun Batz
1
3
4
1
W
Cerberus
EvilTaco6950
Cerberus
0
3
5
0.83
L
2
6
4
0.67
L
0
1
0
0
W
Ra
2
1
1
2.5
L
12
1
2
13
W
5
5
1
1.1
L
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,839
Damage
38,427
50,107
Taken
78,654
18,903
Mitigated
54,572
8,535
Healing
19,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Dirtyjoke135
Guan Yu
15,862
2,688
50
2,266
20,886
21,129
1,407
7,630
12,748
0
68,626
W
Hun Batz
DizzyDwarfz
Hun Batz
7,272
1,812
0
950
13,154
5,744
2,337
4,439
8,557
0
58,950
W
Cerberus
EvilTaco6950
Cerberus
2,114
265
473
4,132
17,498
16,669
1,116
8,190
8,992
21,229
0
L
6,242
3,243
0
1,030
17,911
7,723
0
4,342
13,569
0
53,549
L
881
114
31
1,625
5,415
1,641
0
2,616
2,799
8,337
0
W
Ra
3,510
235
1,620
6,968
12,558
5,003
2,611
8,790
3,508
84,242
0
L
36,987
11,439
658
3,045
17,765
7,437
0
6,083
11,682
139,810
0
W
9,669
4,167
0
3,162
14,558
6,027
7,560
7,839
6,569
81,317
11,234
L
868
521
0
131
3,647
524
0
1,404
2,243
0
4,985
L
1,861
214
0
2,015
5,369
1,578
0
0
5,369
0
12,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,317
Gold Earned
56,669
371
Minions Killed
605
0
Camps Cleared
0
1,213,369
Distance Traveled
1,928,871
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,547
597
124
6
0
392,366
3
W
Hun Batz
10,279
489
89
4
0
427,367
5
W
Cerberus
10,048
478
68
3
0
366,949
0
L
Set
9,613
458
96
5
0
389,103
0
L
Artio
5,899
281
15
1
0
115,256
0
W
Ra
12,157
579
181
9
0
413,311
3
L
Vulcan
13,782
656
219
10
0
483,030
1
W
Chronos
11,638
554
143
7
0
328,878
3
L
Hou Yi
5,869
279
17
1
0
107,432
0
L
Nike
6,154
293
24
1
0
118,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role