Player Matchup

Mercury
Mercury
NelsonELP_toAmo
Mercury
Level 46
God Stats
2W - 2L
1,683 SR
Queue Stats
276W - 332L
1,461 Elo+
Party 3
Cerberus
Cerberus
OSOGRIZLY
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 2
Artemis
Artemis
OsoPandx
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 2
Ra
Ra
TFA_Rmichael093
Ra
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
202W - 302L
1,318 Elo+
Party 3
Medusa
Medusa
elcrak_2421
Medusa
Level 16
God Stats
6W - 12L
1,378 SR
Queue Stats
116W - 188L
1,314 Elo+
Party 3
Team Averages
Level 19
1,512 SR
1,271 Elo+

VS

Team Averages
Level 22
1,511 SR
1,309 Elo+
Gilgamesh
Gilgamesh
Donutmuncher56
Gilgamesh
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 56L
1,411 Elo+
Solo
Aphrodite
Aphrodite
SilkenWolfie
Aphrodite
Level 8
God Stats
9W - 9L
1,500 SR
Queue Stats
195W - 225L
1,256 Elo+
Party 1
Nemesis
Nemesis
SirBalthazar
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 50L
1,283 Elo+
Party 1
Ra
Ra
SirMeliodis7
Ra
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
74W - 92L
1,262 Elo+
Solo
Neith
Neith
SlowHammer
Neith
Level 16
God Stats
7W - 8L
1,555 SR
Queue Stats
9W - 16L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
10,194
485
12,563
15,391
6,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
OSOGRIZLY
Cerberus
7
0 / 5 / 0
6,284
299
1,648
8,323
2,496
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
OsoPandx
Artemis
9
1 / 3 / 0
6,979
332
2,416
4,041
897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
3 / 9 / 2
9,100
433
12,050
16,882
6,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
13
4 / 9 / 1
8,006
381
6,403
12,300
4,196
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Donutmuncher56
Gilgamesh
16
7 / 3 / 6
10,871
518
8,714
13,418
10,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
SilkenWolfie
Aphrodite
15
4 / 1 / 4
10,572
503
4,105
7,348
7,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
SirBalthazar
Nemesis
18
12 / 1 / 5
12,139
578
12,226
13,770
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 5 / 1
11,555
550
6,913
14,839
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
17
3 / 1 / 9
11,104
529
10,868
15,233
8,036
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
11
Kills
29
30
Deaths
11
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Donutmuncher56
Gilgamesh
7
3
6
3.33
L
3
4
2
1
L
Cerberus
OSOGRIZLY
Cerberus
0
5
0
0
L
Artemis
OsoPandx
Artemis
1
3
0
0.33
W
Aphrodite
SilkenWolfie
Aphrodite
4
1
4
6
W
Nemesis
SirBalthazar
Nemesis
12
1
5
14.5
W
3
5
1
0.7
W
Neith
3
1
9
7.5
L
3
9
2
0.44
L
Medusa
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,080
Damage
42,826
56,937
Taken
64,608
20,276
Mitigated
41,985
4,644
Healing
27,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Donutmuncher56
Gilgamesh
8,714
2,162
0
918
13,418
10,528
2,635
475
12,903
0
48,887
L
12,563
5,759
0
227
15,391
6,265
0
2,754
12,637
0
68,292
L
Cerberus
OSOGRIZLY
Cerberus
1,648
297
0
1,281
8,323
2,496
250
0
8,323
14,243
0
L
Artemis
OsoPandx
Artemis
2,416
1,178
0
727
4,041
897
350
239
3,802
0
17,529
W
Aphrodite
SilkenWolfie
Aphrodite
4,105
925
4,211
3,623
7,348
7,895
1,241
511
6,759
34,715
0
W
Nemesis
SirBalthazar
Nemesis
12,226
5,716
0
2,127
13,770
9,256
2,822
3,629
9,910
0
63,631
W
6,913
910
4,256
5,776
14,839
6,270
2,770
4,495
10,070
88,091
0
W
Neith
10,868
5,092
0
6,598
15,233
8,036
1,717
4,235
10,854
0
60,260
L
12,050
527
173
2,026
16,882
6,422
38
4,332
12,550
57,954
0
L
Medusa
6,403
2,592
0
210
12,300
4,196
0
3,693
8,607
0
20,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
56,241
301
Minions Killed
499
0
Camps Cleared
0
1,478,624
Distance Traveled
1,929,397
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,871
518
69
3
0
378,374
2
L
Mercury
10,194
485
118
6
0
452,414
1
L
Cerberus
6,284
299
35
2
0
183,841
2
L
Artemis
6,979
332
31
1
0
222,357
1
W
Aphrodite
10,572
503
66
3
0
340,980
0
W
Nemesis
12,139
578
100
5
0
472,228
2
W
Ra
11,555
550
163
8
0
398,454
4
W
Neith
11,104
529
101
5
0
339,361
1
L
Ra
9,100
433
100
5
0
301,888
0
L
Medusa
8,006
381
17
1
0
318,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role