Player Matchup

Horus
Horus
 
Horus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AÐN31
Hercules
Level 28
God Stats
12W - 13L
1,636 SR
Queue Stats
29W - 26L
1,588 Elo+
Solo
Hachiman
Hachiman
Brandon5689
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,505 Elo+
Solo
Pele
Pele
bspecifik
Pele
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,632 Elo+
Solo
Anubis
Anubis
xXSparkleFartXx
Anubis
Level 28
God Stats
257W - 207L
1,578 SR
Queue Stats
463W - 413L
1,518 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,548 Elo+

VS

Team Averages
Level 27
1,563 SR
1,692 Elo+
Baron Samedi
Baron Samedi
AnotherSpades
Baron Samedi
Level 23
God Stats
1W - 0L
1,714 SR
Queue Stats
32W - 13L
1,749 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HelixHalo20
Tsukuyomi
Level 93
God Stats
2W - 1L
1,436 SR
Queue Stats
49W - 46L
1,638 Elo+
Party 1
Thoth
Thoth
JuanDaddy
Thoth
Level 7
God Stats
3W - 1L
1,605 SR
Queue Stats
6W - 3L
1,781 Elo+
Party 1
Neith
Neith
bowlcutdazaii
Neith
Level 7
God Stats
4W - 1L
1,696 SR
Queue Stats
16W - 13L
1,507 Elo+
Solo
Thor
Thor
rSwago
Thor
Level 6
God Stats
1W - 0L
1,364 SR
Queue Stats
12W - 3L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 3 / 2
8,626
454
3,891
16,561
10,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
AÐN31
Hercules
14
4 / 4 / 0
9,383
494
9,042
15,127
12,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Brandon5689
Hachiman
11
0 / 8 / 3
7,021
370
2,415
9,984
2,204
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
3 / 6 / 2
8,587
452
4,812
13,847
3,235
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 11 / 4
8,870
467
12,197
16,412
7,505
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnotherSpades
Baron Samedi
18
3 / 2 / 7
11,370
598
8,710
10,845
11,578
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
HelixHalo20
Tsukuyomi
18
10 / 3 / 6
11,616
611
14,545
14,603
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
JuanDaddy
Thoth
16
8 / 2 / 4
10,338
544
7,972
7,121
2,690
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 13
10,480
552
10,815
9,575
2,237
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
rSwago
Thor
15
6 / 2 / 13
9,778
515
12,057
12,556
9,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
12
Kills
32
32
Deaths
12
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
2
1
W
Baron Samedi
AnotherSpades
Baron Samedi
3
2
7
3.25
L
Hercules
AÐN31
Hercules
4
4
0
1
L
Hachiman
Brandon5689
Hachiman
0
8
3
0.19
W
Tsukuyomi
HelixHalo20
Tsukuyomi
10
3
6
4.33
W
Thoth
JuanDaddy
Thoth
8
2
4
5
W
5
3
13
3.83
L
Pele
3
6
2
0.67
W
Thor
rSwago
Thor
6
2
13
6.25
L
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,357
Damage
54,099
71,931
Taken
54,700
36,038
Mitigated
30,021
11,511
Healing
19,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,891
2,023
413
1,899
16,561
10,678
0
4,310
12,133
0
41,863
W
Baron Samedi
AnotherSpades
Baron Samedi
8,710
857
544
5,187
10,845
11,578
1,270
0
10,845
73,453
0
L
Hercules
AÐN31
Hercules
9,042
3,253
0
5,473
15,127
12,416
1,326
5,582
9,545
0
50,085
L
Hachiman
Brandon5689
Hachiman
2,415
1,196
0
273
9,984
2,204
0
2,012
7,702
0
19,082
W
Tsukuyomi
HelixHalo20
Tsukuyomi
14,545
4,391
0
2,736
14,603
4,500
892
3,181
11,422
0
91,502
W
Thoth
JuanDaddy
Thoth
7,972
394
0
2,136
7,121
2,690
2,879
477
6,644
63,229
0
W
10,815
5,453
0
3,682
9,575
2,237
4,518
4,486
5,089
0
56,123
L
Pele
4,812
1,421
0
1,413
13,847
3,235
0
2,228
11,375
0
50,415
W
Thor
rSwago
Thor
12,057
2,540
0
5,214
12,556
9,016
0
4,053
8,503
0
42,979
L
12,197
560
0
2,040
16,412
7,505
0
2,550
13,513
39,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
53,582
370
Minions Killed
530
0
Camps Cleared
0
1,598,138
Distance Traveled
1,791,378
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,626
454
74
4
0
366,652
6
W
Baron Samedi
11,370
598
157
8
0
326,598
2
L
Hercules
9,383
494
119
6
0
311,984
4
L
Hachiman
7,021
370
40
2
0
316,281
0
W
Tsukuyomi
11,616
611
114
6
0
389,286
3
W
Thoth
10,338
544
94
5
0
363,020
2
W
Neith
10,480
552
102
5
0
365,623
5
L
Pele
8,587
452
85
4
0
329,648
2
W
Thor
9,778
515
63
3
0
346,851
2
L
Anubis
8,870
467
52
3
0
273,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role