Player Matchup

Kuzenbo
Kuzenbo
Amph1Wow
Kuzenbo
Level 89
God Stats
16W - 15L
1,429 SR
Queue Stats
79W - 111L
1,377 Elo+
Party 1
Ra
Ra
Hopesfall3
Ra
Level 7
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo
Izanami
Izanami
locosmashto
Izanami
Level 44
God Stats
11W - 14L
1,499 SR
Queue Stats
60W - 71L
1,351 Elo+
Party 1
Team Averages
Level 47
1,475 SR
1,334 Elo+

VS

Team Averages
Level 102
1,492 SR
1,599 Elo+
Merlin
Merlin
AsianBoi1023
Merlin
Level 20
God Stats
4W - 9L
1,249 SR
Queue Stats
45W - 71L
1,383 Elo+
Solo
Cthulhu
Cthulhu
Emersumbigens
Cthulhu
Level 160
God Stats
2W - 4L
1,588 SR
Queue Stats
64W - 63L
1,731 Elo+
Party 2
Izanami
Izanami
SadButSkinny
Izanami
Level 125
God Stats
1W - 0L
1,639 SR
Queue Stats
45W - 23L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Amph1Wow
Kuzenbo
11
1 / 1 / 5
7,401
673
5,635
13,993
13,172
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 7 / 3
8,180
744
5,359
9,538
3,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
locosmashto
Izanami
10
2 / 8 / 3
6,941
631
3,843
10,761
2,985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 4 / 10
8,273
752
8,750
4,992
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
13
8 / 1 / 7
8,980
816
11,538
11,105
12,345
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
SadButSkinny
Izanami
13
5 / 2 / 10
8,661
787
10,679
8,623
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
16
16
Deaths
7
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Amph1Wow
Kuzenbo
1
1
5
3.5
W
Merlin
3
4
10
2
W
Cthulhu
8
1
7
11.5
L
4
7
3
0.79
W
Izanami
SadButSkinny
Izanami
5
2
10
5
L
Izanami
locosmashto
Izanami
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,837
Damage
30,967
34,292
Taken
24,720
19,986
Mitigated
17,700
3,000
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Amph1Wow
Kuzenbo
5,635
2,208
76
582
13,993
13,172
0
7,930
4,968
17,090
0
W
Merlin
8,750
578
333
630
4,992
1,752
76
2,081
2,911
21,772
0
W
Cthulhu
11,538
617
403
2,055
11,105
12,345
0
5,517
5,588
25,483
0
L
5,359
1,261
976
1,077
9,538
3,829
0
5,412
3,670
15,343
0
W
Izanami
SadButSkinny
Izanami
10,679
5,761
0
2,015
8,623
3,603
1,418
3,651
4,972
0
42,477
L
Izanami
locosmashto
Izanami
3,843
2,340
0
289
10,761
2,985
0
5,002
5,217
0
17,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,522
Gold Earned
25,914
86
Minions Killed
160
2
Camps Cleared
7
557,970
Distance Traveled
567,974
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,401
673
19
2
1
224,274
4
W
Merlin
8,273
752
45
4
0
193,036
0
W
Cthulhu
8,980
816
37
3
0
192,553
3
L
Ra
8,180
744
39
4
0
158,902
2
W
Izanami
8,661
787
78
7
7
182,385
2
L
Izanami
6,941
631
28
3
1
174,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role