Player Matchup

Awilix
Awilix
GreviousGavin
Awilix
Level 4
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 12L
1,328 Elo+
Party 2
Yemoja
Yemoja
catdumpling
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,328 Elo+
Party 2
Medusa
Medusa
potatothieff
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,328 Elo+
Party 2
Team Averages
Level 5
1,485 SR
1,328 Elo+

VS

Team Averages
Level 47
1,824 SR
1,857 Elo+
Cerberus
Cerberus
Anxietý
Cerberus
Level 102
God Stats
8W - 1L
2,095 SR
Queue Stats
755W - 52L
2,141 Elo+
Party 1
Bakasura
Bakasura
CrazyNoonga123
Bakasura
Level 13
God Stats
1W - 3L
1,298 SR
Queue Stats
13W - 11L
1,286 Elo+
Solo
Agni
Agni
Drivels
Agni
Level 27
God Stats
11W - 0L
2,078 SR
Queue Stats
330W - 12L
2,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 12 / 0
7,078
708
3,129
13,629
4,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
9
1 / 9 / 2
6,771
677
2,716
13,073
9,753
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
0 / 10 / 3
6,389
639
4,307
12,108
4,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anxietý
Cerberus
14
12 / 0 / 19
9,699
970
11,900
12,395
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
12
8 / 4 / 12
9,057
906
5,906
8,492
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
Drivels
Agni
14
11 / 0 / 18
9,820
982
16,640
7,786
3,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
80
3
Kills
31
31
Deaths
4
5
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Anxietý
Cerberus
12
0
19
21.5
W
Bakasura
8
4
12
3.5
W
Agni
Drivels
Agni
11
0
18
20
L
2
12
0
0.17
L
Yemoja
1
9
2
0.22
L
Medusa
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,152
Damage
34,446
38,810
Taken
28,673
19,573
Mitigated
17,709
1,771
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Anxietý
Cerberus
11,900
439
0
4,285
12,395
9,921
717
1,327
9,080
19,493
0
W
Bakasura
5,906
4,185
0
1,262
8,492
4,056
1,058
1,281
7,211
0
22,446
W
Agni
Drivels
Agni
16,640
2,447
312
4,565
7,786
3,732
1,253
880
6,906
51,251
0
L
3,129
1,138
0
135
13,629
4,921
0
9,019
4,039
0
9,203
L
Yemoja
2,716
1,373
392
112
13,073
9,753
0
8,349
3,337
9,825
0
L
Medusa
4,307
1,881
0
1,132
12,108
4,899
0
8,882
2,524
0
16,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,238
Gold Earned
28,576
60
Minions Killed
146
0
Camps Cleared
9
467,355
Distance Traveled
619,831
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,699
970
30
3
0
201,616
2
W
Bakasura
9,057
906
40
4
6
220,192
1
W
Agni
9,820
982
76
8
3
198,023
1
L
Awilix
7,078
708
6
1
0
152,444
0
L
Yemoja
6,771
677
18
2
0
154,798
1
L
Medusa
6,389
639
36
4
0
160,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role