Player Matchup

Osiris
Osiris
Platinum IV
 
Osiris
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
AliiBraan
Cthulhu
Platinum V
Level 157
God Stats
7W - 8L
1,585 SR
Queue Stats
339W - 345L
1,790 MMR
Solo
Ymir
Ymir
Platinum V
NoSkillJoe
Ymir
Platinum V
Level 145
God Stats
15W - 10L
1,768 SR
Queue Stats
312W - 301L
1,690 MMR
Solo
Cupid
Cupid
Gold V
TheButcherComin
Cupid
Gold V
Level 47
God Stats
1W - 1L
1,826 SR
Queue Stats
18W - 9L
1,712 MMR
Solo
Poseidon
Poseidon
Platinum III
zlJuanManuelCg
Poseidon
Platinum III
Level 160
God Stats
7W - 9L
1,503 SR
Queue Stats
341W - 347L
1,698 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,637 SR
1,678 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,654 SR
1,783 MMR
Arachne
Arachne
Platinum II
ChrisCzrs
Arachne
Platinum II
Level 84
God Stats
29W - 23L
1,624 SR
Queue Stats
239W - 243L
1,908 MMR
Party 1
Scylla
Scylla
Platinum V
Fifftycali
Scylla
Platinum V
Level 157
God Stats
180W - 152L
1,582 SR
Queue Stats
446W - 441L
1,681 MMR
Solo
Sobek
Sobek
Gold I
NeoLightAngel10
Sobek
Gold I
Level 129
God Stats
54W - 38L
1,619 SR
Queue Stats
817W - 827L
1,671 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Oloyutre
Sun Wukong
Platinum V
Level 125
God Stats
11W - 5L
1,819 SR
Queue Stats
291W - 277L
1,681 MMR
Solo
Hachiman
Hachiman
Platinum I
orlandopt1
Hachiman
Platinum I
Level 59
God Stats
12W - 14L
1,627 SR
Queue Stats
288W - 292L
1,973 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 4 / 2
9,092
535
8,164
14,371
9,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
AliiBraan
Cthulhu
14
1 / 4 / 3
8,381
493
13,823
18,234
16,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 5 / 1
6,648
391
3,529
13,910
7,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 2 / 0
9,797
576
6,276
10,325
3,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
15
2 / 5 / 1
9,134
537
7,633
10,377
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Morgan Le FayAthenaAchillesTiamatArtemis

VS

Bans
GilgameshJanusHerculesRaijinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChrisCzrs
Arachne
19
7 / 1 / 5
11,312
665
12,930
16,271
8,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Fifftycali
Scylla
16
7 / 2 / 4
10,040
591
14,255
10,009
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 0 / 14
9,175
540
7,354
13,101
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Oloyutre
Sun Wukong
17
5 / 3 / 4
10,574
622
10,287
15,083
10,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
orlandopt1
Hachiman
17
1 / 1 / 2
10,369
610
5,661
8,517
2,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
7
Kills
20
20
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
2
0.75
L
Cthulhu
AliiBraan
Cthulhu
1
4
3
0.63
W
Arachne
ChrisCzrs
Arachne
7
1
5
9.5
W
Scylla
Fifftycali
Scylla
7
2
4
4.5
W
0
0
14
7
L
0
5
1
0.1
W
Sun Wukong
Oloyutre
Sun Wukong
5
3
4
2.33
L
2
2
0
1
W
Hachiman
orlandopt1
Hachiman
1
1
2
2
L
Poseidon
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,425
Damage
50,487
67,217
Taken
62,981
40,015
Mitigated
38,339
17,202
Healing
27,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,164
3,587
0
3,634
14,371
9,648
0
3,941
10,430
0
70,826
L
Cthulhu
AliiBraan
Cthulhu
13,823
1,622
325
5,469
18,234
16,059
0
2,326
15,908
59,635
0
W
Arachne
ChrisCzrs
Arachne
12,930
7,527
0
10,258
16,271
8,214
0
6,064
10,091
0
102,679
W
Scylla
Fifftycali
Scylla
14,255
1,740
294
2,792
10,009
3,521
0
3,470
6,387
62,167
0
W
7,354
999
0
5,438
13,101
13,266
217
5,329
7,384
22,406
0
L
3,529
556
0
1,055
13,910
7,359
0
7,550
6,360
14,871
0
W
Sun Wukong
Oloyutre
Sun Wukong
10,287
2,332
0
4,974
15,083
10,453
939
8,877
6,005
472
60,131
L
6,276
3,963
178
4,461
10,325
3,543
0
819
9,506
0
81,940
W
Hachiman
orlandopt1
Hachiman
5,661
3,109
0
4,200
8,517
2,885
3,698
388
8,129
0
81,060
L
Poseidon
7,633
619
0
2,080
10,377
3,406
0
7,159
3,218
71,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,052
Gold Earned
51,470
561
Minions Killed
569
0
Camps Cleared
0
1,683,804
Distance Traveled
1,753,844
27
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,092
535
121
7
0
382,146
5
L
Cthulhu
8,381
493
121
7
0
322,364
3
W
Arachne
11,312
665
135
8
0
400,302
4
W
Scylla
10,040
591
122
7
0
334,397
6
W
Sobek
9,175
540
21
1
0
368,931
18
L
Ymir
6,648
391
19
1
0
344,904
4
W
Sun Wukong
10,574
622
132
8
0
314,177
6
L
Cupid
9,797
576
151
9
0
314,546
6
W
Hachiman
10,369
610
159
9
0
336,037
6
L
Poseidon
9,134
537
149
9
0
319,844
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role