Player Matchup

Izanami
Izanami
ChokingGoose
Izanami
Level 18
God Stats
4W - 5L
1,733 SR
Queue Stats
8W - 7L
1,644 Elo+
Party 1
King Arthur
King Arthur
Frankilpops
King Arthur
Level 8
God Stats
4W - 4L
1,697 SR
Queue Stats
8W - 7L
1,794 Elo+
Party 1
Zeus
Zeus
xtreme3fan
Zeus
Level 23
God Stats
1W - 2L
1,509 SR
Queue Stats
18W - 16L
1,493 Elo+
Party 1
Team Averages
Level 16
1,646 SR
1,644 Elo+

VS

Team Averages
Level 71
1,328 SR
1,419 Elo+
Janus
Janus
LocalYmirMain
Janus
Level 107
God Stats
1W - 8L
1,168 SR
Queue Stats
95W - 134L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
litegale
Sun Wukong
Level 82
God Stats
6W - 3L
1,525 SR
Queue Stats
69W - 83L
1,467 Elo+
Party 2
Bastet
Bastet
matheusjmaia
Bastet
Level 25
God Stats
3W - 5L
1,291 SR
Queue Stats
110W - 133L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChokingGoose
Izanami
14
5 / 6 / 4
11,219
660
12,190
17,080
6,208
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Frankilpops
King Arthur
12
1 / 7 / 8
10,309
606
5,392
25,976
22,362
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 10 / 5
10,645
626
14,857
15,676
5,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 11
12,767
751
24,579
12,750
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
litegale
Sun Wukong
16
7 / 6 / 12
13,130
772
11,445
20,859
22,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
15
6 / 4 / 13
11,884
699
16,518
14,696
7,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
10
Kills
23
23
Deaths
11
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
ChokingGoose
Izanami
5
6
4
1.17
L
King Arthur
Frankilpops
King Arthur
1
7
8
0.71
W
10
1
11
15.5
W
Sun Wukong
litegale
Sun Wukong
7
6
12
2.17
W
Bastet
6
4
13
3.13
L
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,439
Damage
52,542
58,732
Taken
48,305
34,565
Mitigated
33,925
6,198
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ChokingGoose
Izanami
12,190
8,383
491
1,885
17,080
6,208
1,226
5,906
10,706
0
49,223
L
King Arthur
Frankilpops
King Arthur
5,392
548
188
2,184
25,976
22,362
34
11,073
13,528
0
13,312
W
24,579
2,010
300
4,873
12,750
4,108
1,117
4,053
8,697
65,723
0
W
Sun Wukong
litegale
Sun Wukong
11,445
2,768
0
4,146
20,859
22,183
482
7,346
13,513
0
34,672
W
Bastet
16,518
4,292
0
1,186
14,696
7,634
373
3,847
10,849
0
40,860
L
14,857
1,829
69
1,381
15,676
5,995
102
6,418
8,688
33,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,173
Gold Earned
37,781
149
Minions Killed
190
3
Camps Cleared
9
843,667
Distance Traveled
972,930
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,219
660
85
5
3
283,194
6
L
King Arthur
10,309
606
18
1
0
317,252
2
W
Janus
12,767
751
105
6
1
336,895
3
W
Sun Wukong
13,130
772
40
2
3
315,021
1
W
Bastet
11,884
699
45
3
5
321,014
1
L
Zeus
10,645
626
46
3
0
243,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role