Player Matchup

Nu Wa
Nu Wa
HareClub4Men
Nu Wa
Level 107
God Stats
19W - 11L
1,648 SR
Queue Stats
91W - 104L
1,366 Elo+
Party 2
Chaac
Chaac
TeeBaggins4U
Chaac
Level 123
God Stats
7W - 5L
1,420 SR
Queue Stats
65W - 88L
1,390 Elo+
Party 2
Neith
Neith
ctrizinator
Neith
Level 60
God Stats
22W - 16L
1,472 SR
Queue Stats
37W - 45L
1,362 Elo+
Party 2
Team Averages
Level 97
1,514 SR
1,373 Elo+

VS

Team Averages
Level 78
1,536 SR
1,391 Elo+
Tiamat
Tiamat
HeX-Neuro
Tiamat
Level 58
God Stats
10W - 11L
1,511 SR
Queue Stats
82W - 122L
1,380 Elo+
Party 1
Sobek
Sobek
RoyalDreadnought
Sobek
Level 68
God Stats
13W - 10L
1,592 SR
Queue Stats
105W - 154L
1,363 Elo+
Party 1
Skadi
Skadi
gr8jgatsby
Skadi
Level 109
God Stats
55W - 43L
1,504 SR
Queue Stats
267W - 316L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 4
11,921
701
17,631
9,382
3,364
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 0 / 10
10,323
607
13,567
11,832
14,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 0 / 9
10,387
611
8,485
8,736
3,310
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HeX-Neuro
Tiamat
12
0 / 2 / 0
8,767
516
8,648
11,425
5,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 4 / 0
8,485
499
5,022
22,346
24,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
12
0 / 6 / 0
8,893
523
7,962
12,947
4,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
L
Tiamat
HeX-Neuro
Tiamat
0
2
0
0
L
0
4
0
0
W
2
0
10
7
W
2
0
9
6.5
L
Skadi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,683
Damage
21,632
29,950
Taken
46,718
20,712
Mitigated
34,048
13,430
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,631
6,162
133
3,249
9,382
3,364
1,385
5,208
4,174
71,679
0
L
Tiamat
HeX-Neuro
Tiamat
8,648
378
0
3,438
11,425
5,499
0
3,749
7,676
44,353
0
L
5,022
66
720
5,924
22,346
24,192
0
9,918
12,428
19,115
0
W
13,567
533
553
5,366
11,832
14,038
88
4,999
6,833
0
32,220
W
8,485
3,382
526
3,603
8,736
3,310
1,147
4,202
4,534
0
32,138
L
Skadi
7,962
2,639
0
250
12,947
4,357
0
4,264
8,683
0
38,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,631
Gold Earned
26,145
197
Minions Killed
171
11
Camps Cleared
3
948,814
Distance Traveled
827,742
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,921
701
133
8
7
310,392
4
L
Tiamat
8,767
516
70
4
1
280,144
0
L
Sobek
8,485
499
18
1
0
294,145
4
W
Chaac
10,323
607
28
2
0
330,252
5
W
Neith
10,387
611
36
2
4
308,170
2
L
Skadi
8,893
523
83
5
2
253,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role