Player Matchup

Izanami
Izanami
Nolzilla_3129
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,452 Elo+
Party 2
Yemoja
Yemoja
Roo-Birdie
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,129 Elo+
Party 2
Mulan
Mulan
SwigitySenpai
Mulan
Level 83
God Stats
0W - 1L
1,289 SR
Queue Stats
4W - 6L
1,385 Elo+
Party 2
Bellona
Bellona
t1ny101
Bellona
Level 5
God Stats
1W - 7L
1,301 SR
Queue Stats
5W - 12L
1,235 Elo+
Party 2
Medusa
Medusa
yakneezareweak
Medusa
Level 7
God Stats
3W - 3L
1,515 SR
Queue Stats
5W - 5L
1,421 Elo+
Party 2
Team Averages
Level 25
1,421 SR
1,324 Elo+

VS

Team Averages
Level 17
1,609 SR
1,375 Elo+
Anubis
Anubis
SirSmokesKush45
Anubis
Level 8
God Stats
53W - 56L
1,470 SR
Queue Stats
61W - 69L
1,332 Elo+
Party 1
Cthulhu
Cthulhu
habitual-boom0
Cthulhu
Level 14
God Stats
19W - 21L
1,884 SR
Queue Stats
145W - 152L
1,383 Elo+
Solo
Amaterasu
Amaterasu
iTsMr LEAD
Amaterasu
Level 35
God Stats
22W - 19L
1,539 SR
Queue Stats
184W - 213L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
iTsMrBussy
Danzaburou
Level 22
God Stats
11W - 5L
1,653 SR
Queue Stats
36W - 31L
1,419 Elo+
Party 1
Cerberus
Cerberus
tianyufu
Cerberus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
10 / 8 / 14
15,248
1,089
36,351
29,534
11,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Roo-Birdie
Yemoja
20
2 / 8 / 11
12,679
906
4,412
21,937
26,798
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 9 / 11
14,734
1,052
21,415
39,698
26,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
t1ny101
Bellona
20
0 / 9 / 11
12,975
927
7,508
26,932
20,829
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
9 / 7 / 11
14,926
1,066
22,075
22,242
8,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

0

VS

Team 2 Tickets

49

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 12 / 22
14,997
1,071
33,673
19,112
10,490
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 1 / 29
14,662
1,047
15,298
13,755
15,090
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
iTsMr LEAD
Amaterasu
20
13 / 9 / 20
16,255
1,161
31,078
35,573
28,808
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
iTsMrBussy
Danzaburou
20
17 / 3 / 11
16,593
1,185
50,008
18,352
8,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
tianyufu
Cerberus
20
1 / 5 / 14
12,413
887
3,607
12,824
6,558
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
137
30
Kills
41
41
Deaths
30
58
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Izanami
10
8
14
2.13
L
Yemoja
Roo-Birdie
Yemoja
2
8
11
0.94
W
7
12
22
1.5
L
9
9
11
1.61
W
3
1
29
17.5
W
Amaterasu
iTsMr LEAD
Amaterasu
13
9
20
2.56
W
Danzaburou
iTsMrBussy
Danzaburou
17
3
11
7.5
L
Bellona
t1ny101
Bellona
0
9
11
0.61
W
Cerberus
tianyufu
Cerberus
1
5
14
1.6
L
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,761
Damage
133,664
140,343
Taken
99,616
94,446
Mitigated
69,646
15,565
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
36,351
28,457
0
8,799
29,534
11,831
0
12,002
17,532
0
58,203
L
Yemoja
Roo-Birdie
Yemoja
4,412
1,033
1,561
133
21,937
26,798
0
8,083
13,854
22,320
0
W
33,673
1,668
0
367
19,112
10,490
0
1,280
17,832
73,307
0
L
21,415
5,336
0
1,539
39,698
26,512
0
16,175
23,523
582
33,070
W
15,298
643
399
0
13,755
15,090
0
753
13,002
36,114
0
W
Amaterasu
iTsMr LEAD
Amaterasu
31,078
22,632
0
5,496
35,573
28,808
0
1,272
34,301
0
40,577
W
Danzaburou
iTsMrBussy
Danzaburou
50,008
31,711
0
5,801
18,352
8,700
0
550
17,802
0
72,779
L
Bellona
t1ny101
Bellona
7,508
3,125
0
196
26,932
20,829
0
8,709
18,223
57
44,884
W
Cerberus
tianyufu
Cerberus
3,607
338
0
1,023
12,824
6,558
0
789
12,035
16,461
0
L
22,075
14,657
0
3,337
22,242
8,476
0
7,609
14,633
0
38,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,562
Gold Earned
74,920
249
Minions Killed
261
5
Camps Cleared
9
1,175,696
Distance Traveled
1,250,754
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
15,248
1,089
51
4
2
249,460
0
L
Yemoja
12,679
906
27
2
0
204,466
0
W
Anubis
14,997
1,071
115
8
1
208,308
0
L
Mulan
14,734
1,052
31
2
2
245,271
0
W
Cthulhu
14,662
1,047
49
4
1
315,837
0
W
Amaterasu
16,255
1,161
19
1
2
260,644
1
W
Danzaburou
16,593
1,185
35
3
5
227,108
0
L
Bellona
12,975
927
104
7
0
241,267
0
W
Cerberus
12,413
887
43
3
0
238,857
1
L
Medusa
14,926
1,066
36
3
1
235,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role