Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
DualKYmiera
Charybdis
Level 120
God Stats
1W - 1L
1,171 SR
Queue Stats
5W - 3L
1,526 Elo+
Party 1
Cerberus
Cerberus
Ironfist1017
Cerberus
Level 155
God Stats
2W - 0L
1,718 SR
Queue Stats
37W - 9L
1,953 Elo+
Party 1
Danzaburou
Danzaburou
Mesoloki
Danzaburou
Level 145
God Stats
1W - 0L
1,783 SR
Queue Stats
11W - 7L
1,643 Elo+
Party 1
Team Averages
Level 143
1,543 SR
1,655 Elo+

VS

Team Averages
Level 145
1,483 SR
1,479 Elo+
Tsukuyomi
Tsukuyomi
AgentEric
Tsukuyomi
Level 157
God Stats
0W - 1L
1,485 SR
Queue Stats
2W - 3L
1,517 Elo+
Party 2
Sun Wukong
Sun Wukong
DiabeetusGeesus
Sun Wukong
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,349 Elo+
Party 2
Anubis
Anubis
EliteHunter50
Anubis
Level 151
God Stats
0W - 1L
1,447 SR
Queue Stats
4W - 4L
1,549 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jecht Slayer
Morgan Le Fay
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 1 / 11
8,582
858
4,053
9,605
9,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
DualKYmiera
Charybdis
14
1 / 2 / 7
8,341
834
3,751
4,982
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Ironfist1017
Cerberus
15
8 / 1 / 7
9,326
933
9,687
11,866
11,017
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Mesoloki
Danzaburou
15
8 / 1 / 4
9,574
957
15,413
7,222
3,676
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AgentEric
Tsukuyomi
13
3 / 3 / 1
7,898
790
6,627
9,385
4,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
DiabeetusGeesus
Sun Wukong
13
2 / 5 / 0
7,866
787
4,038
11,475
7,946
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 5 / 3
7,136
714
5,755
9,552
3,857
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Jecht Slayer
Morgan Le Fay
12
0 / 6 / 1
6,823
682
3,588
7,805
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
19
Kills
5
5
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
11
7.5
L
Tsukuyomi
AgentEric
Tsukuyomi
3
3
1
1.17
L
Sun Wukong
DiabeetusGeesus
Sun Wukong
2
5
0
0.4
W
Charybdis
DualKYmiera
Charybdis
1
2
7
2.25
L
0
5
3
0.3
W
Cerberus
Ironfist1017
Cerberus
8
1
7
11.5
L
Morgan Le Fay
Jecht Slayer
Morgan Le Fay
0
6
1
0.08
W
Danzaburou
Mesoloki
Danzaburou
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,904
Damage
20,008
33,675
Taken
38,217
25,766
Mitigated
19,064
11,830
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,053
814
3,105
3,458
9,605
9,359
559
3,244
6,361
11,801
0
L
Tsukuyomi
AgentEric
Tsukuyomi
6,627
1,472
0
1,422
9,385
4,449
242
3,359
6,026
0
27,775
L
Sun Wukong
DiabeetusGeesus
Sun Wukong
4,038
612
0
807
11,475
7,946
0
4,720
6,755
0
18,999
W
Charybdis
DualKYmiera
Charybdis
3,751
1,441
0
172
4,982
1,714
1,705
2,383
2,599
0
23,483
L
5,755
126
0
2,727
9,552
3,857
370
3,620
5,932
23,761
0
W
Cerberus
Ironfist1017
Cerberus
9,687
812
0
3,231
11,866
11,017
977
3,087
8,779
28,094
0
L
Morgan Le Fay
Jecht Slayer
Morgan Le Fay
3,588
333
0
418
7,805
2,812
35
2,849
4,956
15,228
0
W
Danzaburou
Mesoloki
Danzaburou
15,413
6,995
0
1,864
7,222
3,676
3,449
1,120
6,102
0
45,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
29,723
195
Minions Killed
163
8
Camps Cleared
9
748,773
Distance Traveled
618,297
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,582
858
17
2
0
194,614
2
L
Tsukuyomi
7,898
790
55
6
2
175,862
4
L
Sun Wukong
7,866
787
35
4
5
152,960
0
W
Charybdis
8,341
834
52
5
5
169,301
0
L
Anubis
7,136
714
45
5
1
136,680
2
W
Cerberus
9,326
933
58
6
1
194,806
3
L
Morgan Le Fay
6,823
682
28
3
1
152,795
0
W
Danzaburou
9,574
957
68
7
2
190,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role