Player Matchup

Cerberus
Cerberus
AnAngryArmadillo
Cerberus
Level 29
God Stats
4W - 3L
1,662 SR
Queue Stats
72W - 76L
1,495 Elo+
Party 3
Thor
Thor
BlameUrWiFi
Thor
Level 85
God Stats
7W - 8L
1,630 SR
Queue Stats
192W - 176L
1,505 Elo+
Party 1
Scylla
Scylla
Brife123
Scylla
Level 45
God Stats
1W - 3L
1,396 SR
Queue Stats
118W - 133L
1,526 Elo+
Solo
Artio
Artio
LoominOfTheStars
Artio
Level 51
God Stats
0W - 2L
1,312 SR
Queue Stats
100W - 114L
1,482 Elo+
Party 3
Charybdis
Charybdis
vhkjh
Charybdis
Level 27
God Stats
16W - 16L
1,655 SR
Queue Stats
123W - 121L
1,574 Elo+
Party 1
Team Averages
Level 47
1,531 SR
1,516 Elo+

VS

Team Averages
Level 56
1,530 SR
1,513 Elo+
Odin
Odin
Fladire
Odin
Level 31
God Stats
7W - 13L
1,426 SR
Queue Stats
148W - 171L
1,406 Elo+
Solo
Cthulhu
Cthulhu
GuajiBoy
Cthulhu
Level 46
God Stats
17W - 26L
1,415 SR
Queue Stats
511W - 516L
1,481 Elo+
Solo
Ullr
Ullr
REDAEC
Ullr
Level 49
God Stats
22W - 29L
1,490 SR
Queue Stats
189W - 174L
1,537 Elo+
Solo
Nox
Nox
SixpennyRaptor6
Nox
Level 116
God Stats
4W - 3L
1,608 SR
Queue Stats
122W - 105L
1,490 Elo+
Party 2
Arachne
Arachne
YuAuntLuvMe
Arachne
Level 38
God Stats
9W - 1L
1,712 SR
Queue Stats
10W - 4L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 9
8,192
372
4,638
22,434
18,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 6 / 7
10,128
460
10,598
17,860
7,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Brife123
Scylla
14
3 / 5 / 3
9,357
425
5,127
14,894
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 3 / 5
9,483
431
10,029
18,508
16,729
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
vhkjh
Charybdis
17
3 / 7 / 7
10,114
460
8,835
15,139
5,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Fladire
Odin
19
1 / 1 / 5
12,052
548
7,429
13,005
10,929
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
GuajiBoy
Cthulhu
17
5 / 2 / 9
11,162
507
12,228
14,586
20,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
REDAEC
Ullr
18
12 / 3 / 6
12,678
576
19,639
16,300
6,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 6
11,598
527
18,867
10,521
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
YuAuntLuvMe
Arachne
18
5 / 3 / 5
11,558
525
9,356
14,432
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
60
12
Kills
29
29
Deaths
12
31
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
8
9
0.56
L
5
6
7
1.42
L
Scylla
Brife123
Scylla
3
5
3
0.9
W
Odin
Fladire
Odin
1
1
5
3.5
W
Cthulhu
GuajiBoy
Cthulhu
5
2
9
4.75
L
1
3
5
1.17
W
Ullr
REDAEC
Ullr
12
3
6
5
W
6
3
6
3
W
Arachne
YuAuntLuvMe
Arachne
5
3
5
2.5
L
Charybdis
vhkjh
Charybdis
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,227
Damage
67,519
88,835
Taken
68,844
54,298
Mitigated
48,877
15,075
Healing
21,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,638
378
0
1,604
22,434
18,887
0
9,613
12,821
23,894
0
L
10,598
2,935
0
1,095
17,860
7,473
0
6,297
11,563
0
69,750
L
Scylla
Brife123
Scylla
5,127
452
0
2,785
14,894
5,308
0
5,870
9,024
41,057
0
W
Odin
Fladire
Odin
7,429
1,956
0
2,518
13,005
10,929
96
7,468
5,537
0
76,069
W
Cthulhu
GuajiBoy
Cthulhu
12,228
435
473
3,122
14,586
20,478
16
3,063
11,523
48,617
0
L
10,029
1,931
1,303
5,216
18,508
16,729
182
3,841
14,326
42,821
0
W
Ullr
REDAEC
Ullr
19,639
10,546
0
7,533
16,300
6,211
1,856
3,399
12,901
0
109,219
W
18,867
252
0
1,752
10,521
3,895
0
3,579
6,942
81,627
0
W
Arachne
YuAuntLuvMe
Arachne
9,356
6,195
0
5,930
14,432
7,364
0
2,513
11,919
0
89,105
L
Charybdis
vhkjh
Charybdis
8,835
5,794
0
3,072
15,139
5,901
0
5,797
9,342
0
69,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,274
Gold Earned
59,048
424
Minions Killed
611
0
Camps Cleared
0
1,853,519
Distance Traveled
2,131,844
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,192
372
39
2
0
385,455
3
L
Thor
10,128
460
94
4
0
396,849
6
L
Scylla
9,357
425
92
4
0
382,587
6
W
Odin
12,052
548
174
8
0
398,287
1
W
Cthulhu
11,162
507
67
3
0
441,486
6
L
Artio
9,483
431
94
4
0
359,161
0
W
Ullr
12,678
576
135
6
0
388,725
3
W
Nox
11,598
527
110
5
0
417,367
2
W
Arachne
11,558
525
125
6
0
485,979
0
L
Charybdis
10,114
460
105
5
0
329,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role