Player Matchup

Jormungandr
Jormungandr
Saint15h443
Jormungandr
Level 43
God Stats
1W - 5L
1,737 SR
Queue Stats
93W - 121L
1,220 Elo+
Solo
Ah Puch
Ah Puch
Sheathswrath
Ah Puch
Level 77
God Stats
4W - 9L
1,245 SR
Queue Stats
96W - 99L
1,220 Elo+
Party 2
Nike
Nike
lordvance24
Nike
Level 27
God Stats
13W - 3L
1,710 SR
Queue Stats
52W - 43L
1,279 Elo+
Party 2
Team Averages
Level 49
1,564 SR
1,240 Elo+

VS

Team Averages
Level 48
1,475 SR
1,232 Elo+
Chaac
Chaac
MValem101020
Chaac
Level 35
God Stats
0W - 2L
1,409 SR
Queue Stats
12W - 37L
1,067 Elo+
Solo
Cernunnos
Cernunnos
SnoochieBoochay
Cernunnos
Level 47
God Stats
16W - 21L
1,331 SR
Queue Stats
51W - 69L
1,301 Elo+
Party 1
Anubis
Anubis
dontusemyname44
Anubis
Level 63
God Stats
5W - 5L
1,686 SR
Queue Stats
125W - 167L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Saint15h443
Jormungandr
12
2 / 1 / 8
8,956
640
7,588
10,859
8,117
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Sheathswrath
Ah Puch
13
6 / 2 / 4
9,690
692
14,557
11,405
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 7
8,886
635
7,485
9,701
8,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,670
548
4,068
15,154
12,699
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
SnoochieBoochay
Cernunnos
11
3 / 2 / 0
8,268
591
9,555
8,763
3,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 1
7,641
546
7,908
10,237
4,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
4
4
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Jormungandr
Saint15h443
Jormungandr
2
1
8
6
W
Ah Puch
Sheathswrath
Ah Puch
6
2
4
4
L
Cernunnos
SnoochieBoochay
Cernunnos
3
2
0
1.5
L
1
6
1
0.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,630
Damage
21,531
31,965
Taken
34,154
19,812
Mitigated
20,702
3,280
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,068
308
0
3,141
15,154
12,699
0
7,950
6,062
0
19,907
W
Jormungandr
Saint15h443
Jormungandr
7,588
1,655
0
500
10,859
8,117
258
2,275
8,584
30,141
0
W
Ah Puch
Sheathswrath
Ah Puch
14,557
1,231
0
1,006
11,405
3,507
498
2,951
8,454
39,763
0
L
Cernunnos
SnoochieBoochay
Cernunnos
9,555
4,311
397
1,505
8,763
3,359
0
6,309
2,057
0
21,972
L
7,908
37
0
22
10,237
4,644
0
7,002
2,590
25,323
0
W
7,485
1,441
393
1,381
9,701
8,188
144
2,932
6,769
0
14,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
23,579
139
Minions Killed
131
4
Camps Cleared
2
703,441
Distance Traveled
658,446
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,670
548
31
2
0
226,178
0
W
Jormungandr
8,956
640
55
4
2
240,997
1
W
Ah Puch
9,690
692
67
5
1
223,353
3
L
Cernunnos
8,268
591
67
5
1
223,024
0
L
Anubis
7,641
546
33
2
1
209,244
0
W
Nike
8,886
635
17
1
1
239,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role