Player Matchup

Fenrir
Fenrir
Discordful1
Fenrir
Level 108
God Stats
3W - 1L
1,560 SR
Queue Stats
31W - 29L
1,539 Elo+
Party 2
Hun Batz
Hun Batz
JinxTheEternal
Hun Batz
Level 140
God Stats
7W - 3L
1,690 SR
Queue Stats
122W - 99L
1,596 Elo+
Party 3
Sol
Sol
NekoKneecaps
Sol
Level 82
God Stats
35W - 19L
1,654 SR
Queue Stats
149W - 131L
1,613 Elo+
Party 3
The Morrigan
The Morrigan
StaySilenzio
The Morrigan
Level 120
God Stats
18W - 18L
1,390 SR
Queue Stats
434W - 425L
1,486 Elo+
Party 3
Da Ji
Da Ji
knwkage1
Da Ji
Level 116
God Stats
2W - 0L
1,798 SR
Queue Stats
60W - 61L
1,567 Elo+
Party 2
Team Averages
Level 113
1,618 SR
1,560 Elo+

VS

Team Averages
Level 94
1,538 SR
1,530 Elo+
Chang'e
Chang'e
 
Chang'e
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AzraelNori
Hera
Level 86
God Stats
1W - 2L
1,138 SR
Queue Stats
298W - 286L
1,576 Elo+
Party 1
Thanatos
Thanatos
JordieBear1
Thanatos
Level 107
God Stats
9W - 7L
1,856 SR
Queue Stats
533W - 527L
1,549 Elo+
Party 1
Rama
Rama
YungTweedle
Rama
Level 88
God Stats
3W - 3L
1,830 SR
Queue Stats
216W - 208L
1,534 Elo+
Party 1
Yemoja
Yemoja
bootydoctor937
Yemoja
Level 129
God Stats
0W - 2L
1,366 SR
Queue Stats
50W - 63L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 5 / 5
9,014
501
5,505
11,227
6,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
19
12 / 1 / 9
11,916
662
15,165
12,216
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 2 / 4
9,890
549
11,139
11,607
5,106
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
StaySilenzio
The Morrigan
15
3 / 4 / 10
9,603
534
8,363
8,618
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
knwkage1
Da Ji
17
6 / 3 / 3
10,291
572
11,410
11,408
5,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 5 / 1
8,513
473
4,785
15,168
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 0
9,096
505
7,078
10,935
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
JordieBear1
Thanatos
16
4 / 8 / 3
9,555
531
8,248
16,298
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 6 / 3
8,438
469
8,557
12,196
3,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 6
8,811
490
3,811
13,544
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
30
Kills
15
15
Deaths
30
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
1
0.3
L
4
7
0
0.57
W
Fenrir
4
5
5
1.3
W
Hun Batz
12
1
9
16.5
L
Thanatos
JordieBear1
Thanatos
4
8
3
0.69
W
5
2
4
3.5
W
The Morrigan
StaySilenzio
The Morrigan
3
4
10
2
L
4
6
3
0.92
L
2
4
6
1.25
W
Da Ji
knwkage1
Da Ji
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,582
Damage
32,479
55,076
Taken
68,141
24,130
Mitigated
29,668
9,786
Healing
23,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,785
522
215
5,705
15,168
4,430
43
188
14,980
43,824
0
L
7,078
1,997
0
1,293
10,935
3,791
0
2,592
8,343
59,194
0
W
Fenrir
5,505
1,479
0
1,322
11,227
6,246
65
2,110
9,117
0
30,045
W
Hun Batz
15,165
3,674
0
802
12,216
4,790
0
2,920
9,296
0
95,290
L
Thanatos
JordieBear1
Thanatos
8,248
2,980
0
10,736
16,298
7,223
360
2,962
13,336
0
70,699
W
11,139
4,925
0
6,740
11,607
5,106
320
3,187
8,420
64,605
0
W
The Morrigan
StaySilenzio
The Morrigan
8,363
1,262
0
807
8,618
2,940
186
3,438
5,028
45,955
4,997
L
8,557
6,270
0
1,881
12,196
3,643
835
4,566
7,630
0
51,191
L
3,811
344
906
2,379
13,544
10,581
0
6,108
7,436
22,893
0
W
Da Ji
knwkage1
Da Ji
11,410
2,138
0
115
11,408
5,048
764
3,898
7,510
0
60,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,714
Gold Earned
44,413
488
Minions Killed
443
0
Camps Cleared
0
1,746,068
Distance Traveled
1,584,890
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,513
473
96
5
0
293,545
0
L
Hera
9,096
505
115
6
0
330,061
1
W
Fenrir
9,014
501
33
2
0
330,851
3
W
Hun Batz
11,916
662
141
8
0
398,220
3
L
Thanatos
9,555
531
114
6
0
329,835
3
W
Sol
9,890
549
122
7
0
334,378
8
W
The Morrigan
9,603
534
95
5
0
344,769
4
L
Rama
8,438
469
87
5
0
314,898
1
L
Yemoja
8,811
490
31
2
0
316,551
0
W
Da Ji
10,291
572
97
5
0
337,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role