Player Matchup

Hera
Hera
Asambled17
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,761 Elo+
Party 2
Ganesha
Ganesha
DoubleDoots
Ganesha
Level 22
God Stats
1W - 1L
1,701 SR
Queue Stats
20W - 28L
1,403 Elo+
Party 1
Charybdis
Charybdis
Hoggut
Charybdis
Level 67
God Stats
18W - 14L
1,480 SR
Queue Stats
317W - 351L
1,466 Elo+
Party 1
Da Ji
Da Ji
PlayerMutantSS
Da Ji
Level 95
God Stats
0W - 1L
1,271 SR
Queue Stats
18W - 20L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
garbuno
Cthulhu
Level 160
God Stats
3W - 2L
1,624 SR
Queue Stats
108W - 94L
1,602 Elo+
Party 2
Team Averages
Level 74
1,515 SR
1,539 Elo+

VS

Team Averages
Level 39
1,529 SR
1,420 Elo+
Tiamat
Tiamat
CutesyTiamat
Tiamat
Level 29
God Stats
103W - 83L
1,544 SR
Queue Stats
264W - 290L
1,430 Elo+
Party 3
Izanami
Izanami
Enzo69er
Izanami
Level 33
God Stats
40W - 40L
1,451 SR
Queue Stats
125W - 159L
1,384 Elo+
Party 4
Kali
Kali
SmoothiniHoudini
Kali
Level 64
God Stats
44W - 13L
1,710 SR
Queue Stats
179W - 205L
1,462 Elo+
Party 4
Cthulhu
Cthulhu
TraceGhost
Cthulhu
Level 45
God Stats
39W - 33L
1,479 SR
Queue Stats
389W - 431L
1,399 Elo+
Party 3
Chang'e
Chang'e
leodagled
Chang'e
Level 25
God Stats
33W - 30L
1,460 SR
Queue Stats
153W - 166L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 2
9,072
432
7,997
12,388
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
DoubleDoots
Ganesha
14
0 / 7 / 4
8,940
426
5,902
21,902
21,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Hoggut
Charybdis
16
3 / 6 / 0
9,974
475
12,470
16,537
5,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 7 / 1
9,968
475
6,947
16,622
8,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cthulhu
garbuno
Cthulhu
17
3 / 3 / 1
10,562
503
13,643
18,899
15,546
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
2 / 4 / 3
10,633
506
7,950
13,963
9,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Enzo69er
Izanami
16
2 / 2 / 4
10,217
487
7,164
10,104
3,374
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
22 / 1 / 5
14,393
685
31,228
21,545
14,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
TraceGhost
Cthulhu
16
3 / 0 / 11
9,867
470
9,198
15,483
17,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
leodagled
Chang'e
17
3 / 5 / 9
11,058
527
9,795
16,396
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
12
Kills
32
32
Deaths
12
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
Tiamat
2
4
3
0.88
L
Ganesha
DoubleDoots
Ganesha
0
7
4
0.29
W
Izanami
Enzo69er
Izanami
2
2
4
2
L
Charybdis
Hoggut
Charybdis
3
6
0
0.5
L
4
7
1
0.64
W
22
1
5
24.5
W
Cthulhu
TraceGhost
Cthulhu
3
0
11
8.5
L
Cthulhu
garbuno
Cthulhu
3
3
1
1.17
W
Chang'e
leodagled
Chang'e
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,959
Damage
65,335
86,348
Taken
77,491
56,106
Mitigated
50,891
14,547
Healing
29,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,997
1,404
0
974
12,388
4,203
125
3,974
8,414
43,036
0
W
Tiamat
7,950
849
0
5,349
13,963
9,613
2,162
6,547
6,701
62,188
0
L
Ganesha
DoubleDoots
Ganesha
5,902
1,112
304
3,307
21,902
21,427
0
6,630
15,272
30,385
0
W
Izanami
Enzo69er
Izanami
7,164
4,874
0
2,706
10,104
3,374
1,445
1,577
8,527
0
78,778
L
Charybdis
Hoggut
Charybdis
12,470
6,494
0
4,775
16,537
5,997
0
6,963
9,574
0
76,077
L
6,947
1,595
0
2,670
16,622
8,933
0
3,382
13,240
0
69,884
W
31,228
18,196
0
8,324
21,545
14,432
0
7,750
13,470
0
121,824
W
Cthulhu
TraceGhost
Cthulhu
9,198
671
306
3,744
15,483
17,530
0
4,290
11,089
41,837
0
L
Cthulhu
garbuno
Cthulhu
13,643
761
0
2,517
18,899
15,546
37
6,040
12,859
57,828
0
W
Chang'e
leodagled
Chang'e
9,795
818
1,192
7,704
16,396
5,942
916
6,433
9,911
67,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,516
Gold Earned
56,168
475
Minions Killed
567
0
Camps Cleared
0
1,907,937
Distance Traveled
1,973,954
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,072
432
77
4
0
370,742
1
W
Tiamat
10,633
506
117
6
0
363,073
12
L
Ganesha
8,940
426
17
1
0
363,317
5
W
Izanami
10,217
487
142
7
0
375,107
5
L
Charybdis
9,974
475
162
8
0
350,066
2
L
Da Ji
9,968
475
116
6
0
384,686
3
W
Kali
14,393
685
153
7
0
491,463
0
W
Cthulhu
9,867
470
53
3
0
385,523
3
L
Cthulhu
10,562
503
103
5
0
439,126
7
W
Chang'e
11,058
527
102
5
0
358,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role